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forked from 0ad/0ad
0ad/source
janwas 7e6d38314d allocators: fix OverrunProtector - avoid crash at exit if the object was never actually used
lib: add display_msgw which is a wrapper around the sys_display_msgw
impl and takes care of translating text
lib_errors: codes are now an enum (this will allow a special return type
and make documentation much more clear); codes are defined in the
header, not from lib.h
wsdl: resolve todo comment

This was SVN commit r3217.
2005-12-10 07:04:31 +00:00
..
graphics Added unit IDs, so Atlas can store references to units without just using pointers and without crashing. 2005-12-09 03:15:00 +00:00
gui various small fixes; some changes as in previous rev (which was only the files in lib/) 2005-12-07 03:44:17 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib allocators: fix OverrunProtector - avoid crash at exit if the object was never actually used 2005-12-10 07:04:31 +00:00
maths various small fixes; some changes as in previous rev (which was only the files in lib/) 2005-12-07 03:44:17 +00:00
ps Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00
renderer Added fresnel effect for water. 2005-12-06 06:42:49 +00:00
scripting fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
simulation Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00
sound various small fixes; some changes as in previous rev (which was only the files in lib/) 2005-12-07 03:44:17 +00:00
tools Added unit IDs, so Atlas can store references to units without just using pointers and without crashing. 2005-12-09 03:15:00 +00:00
main.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00