0a19907e92
This was SVN commit r796.
54 lines
1.8 KiB
Plaintext
Executable File
54 lines
1.8 KiB
Plaintext
Executable File
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Command line
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(note exact spelling of the actual switches, e.g. -nopbuffer, not -NOPBUFFER)
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-m=MAP load the file <MAP> (string) instead of the default test01.pmp
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-g=F set the gamma correction to <F> (floating point; 0.0 < F <= 1.0)
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-e show entity graph
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-v enable VSync, i.e. lock FPS to monitor refresh rate
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-novbo disable Vertex Buffer Objects; may solve graphics-related problems on older/buggy graphics cards
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-nopbuffer disable Pixel Buffers; may solve graphics-related problems on older/buggy graphics cards
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-f enable fixed frame timing; ?
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-s enable shadows
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-xres=N set desired screen X resolution to <N> (integer)
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-yres=N set desired screen Y resolution to <N> (integer)
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-conf=NAME=VAL set config variable <NAME> (string) to <VAL> (string)
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In-game (default bindings)
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(LMB, MMB, RMB = left, middle, right mouse buttons)
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(ctrl+MMB) OR (LMB+RMB) rotate view when mouse is moved
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arrow keys, mouse on map edge scroll on the map
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MMB scroll when mouse is moved (as with normal map scrolling)
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mouse wheel, plus, minus zoom in/out
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Escape exit
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W switch terrain to wireframe
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H reset camera
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F1 open/close console
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LMB select unit
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LMB-drag bandbox units
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LMB-doubleclick select all units of this type on screen
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LMB-tripleclick select all units of this type on map
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shift+mouse select add to selection
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ctrl+mouse select remove from selection
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#=(1...0) select group #, pressing again centres view
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shift+# add group # to selection
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ctrl+# save selection as group #
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alt+# (hold down) snap view to group # (while alt is held down)
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o show selection circle for all units on screen
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HOME centre view on selection
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RMB issue order to selected units
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[ Rotate (left) through available orders
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] Rotate (right) through available orders
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Keybindings can be changed in the config file.
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