Ykkrosh
8e02ec84f9
Changed player-id code a bit so the entity and actor and unit should stay in sync more often. (The entity/actor/unit mixing still looks a bit dodgy and unreliable, though.) Simplified console help code. Allowed init/shutdown to be done with the simulation/world/etc parts disabled (so the actor viewer can load faster). This was SVN commit r4289. |
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DOMEvent.cpp | ||
DOMEvent.h | ||
EventTypes.h | ||
GameEvents.h | ||
JSConversions.cpp | ||
JSConversions.h | ||
JSSerialization.h | ||
JSUtil.cpp | ||
JSUtil.h | ||
ScriptableComplex.cpp | ||
ScriptableComplex.h | ||
ScriptableComplex.inl | ||
ScriptableObject.cpp | ||
ScriptableObject.h | ||
ScriptCustomTypes.cpp | ||
ScriptCustomTypes.h | ||
ScriptGlue.cpp | ||
ScriptGlue.h | ||
ScriptingHost.cpp | ||
ScriptingHost.h | ||
SpiderMonkey.h | ||
SynchedJSObject.cpp | ||
SynchedJSObject.h |