1
0
forked from 0ad/0ad
0ad/binaries
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
..
data # New territory border rendering. 2011-07-30 00:56:45 +00:00
logs add readme.txt explaining where the logs are 2009-08-09 08:00:56 +00:00
system Documents AI autostart option in readme 2011-05-05 22:10:09 +00:00