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forked from 0ad/0ad
0ad/source/simulation/TechnologyCollection.cpp
Matei 2f68e8d547 # Updates to techs.
- Added name and player JS properties for use in scripts.
- Remoed IsJSFirst since it doesn't make much sense for techs that also
apply to newly created units.

This was SVN commit r4154.
2006-07-20 22:43:06 +00:00

71 lines
2.0 KiB
C++

#include "precompiled.h"
#include "TechnologyCollection.h"
#include "ps/CLogger.h"
#include "ps/VFSUtil.h"
#include "ps/Player.h"
#define LOG_CATEGORY "tech"
void CTechnologyCollection::LoadFile( const char* path )
{
//Make tech file reading
CStrW tag = CStr(path).AfterLast("/").BeforeLast(".xml");
m_techFilenames[tag] = path;
}
static void LoadTechThunk( const char* path, const DirEnt* UNUSED(ent), void* context )
{
CTechnologyCollection* this_ = (CTechnologyCollection*)context;
this_->LoadFile(path);
}
int CTechnologyCollection::loadTechnologies()
{
// Load all files in techs/ and subdirectories.
THROW_ERR( vfs_dir_enum( "technologies/", VFS_DIR_RECURSIVE, "*.xml",
LoadTechThunk, this ) );
return 0;
}
CTechnology* CTechnologyCollection::getTechnology( const CStrW& name, CPlayer* player )
{
// Find player ID
debug_assert( player != 0 );
int id = player->GetPlayerID();
// Check whether this template has already been loaded.
//If previously loaded, all slots will be found, so any entry works.
TechMap::iterator it = m_techs[id].find( name );
if( it != m_techs[id].end() )
return( it->second );
// Find the filename corresponding to this template
TechFilenameMap::iterator filename_it = m_techFilenames.find( name );
if( filename_it == m_techFilenames.end() )
return( NULL );
CStr path( filename_it->second );
//Try to load to the tech
CTechnology* newTemplate = new CTechnology( name, player );
if( !newTemplate->loadXML( path ) )
{
LOG(ERROR, LOG_CATEGORY, "CTechnologyCollection::getTechnology(): Couldn't load tech \"%s\"", path.c_str());
delete newTemplate;
return( NULL );
}
m_techs[id][name] = newTemplate;
LOG(NORMAL, LOG_CATEGORY, "CTechnologyCollection::getTechnology(): Loaded tech \"%s\"", path.c_str());
return newTemplate;
}
CTechnologyCollection::~CTechnologyCollection()
{
for( uint id=0; id<PS_MAX_PLAYERS+1; id++ )
for( TechMap::iterator it = m_techs[id].begin(); it != m_techs[id].end(); ++it )
delete( it->second );
}