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forked from 0ad/0ad
0ad/source/lib/sysdep/win/wdbg.cpp
2008-03-29 18:29:26 +00:00

141 lines
3.3 KiB
C++

/**
* =========================================================================
* File : wdbg.cpp
* Project : 0 A.D.
* Description : Win32 debug support code.
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "lib/debug.h"
#include "lib/bits.h"
#include "win.h"
#include "wutil.h"
// return 1 if the pointer appears to be totally bogus, otherwise 0.
// this check is not authoritative (the pointer may be "valid" but incorrect)
// but can be used to filter out obviously wrong values in a portable manner.
int debug_is_pointer_bogus(const void* p)
{
#if ARCH_IA32
if(p < (void*)0x10000)
return true;
if(p >= (void*)(uintptr_t)0x80000000)
return true;
#endif
// notes:
// - we don't check alignment because nothing can be assumed about a
// string pointer and we mustn't reject any actually valid pointers.
// - nor do we bother checking the address against known stack/heap areas
// because that doesn't cover everything (e.g. DLLs, VirtualAlloc).
// - cannot use IsBadReadPtr because it accesses the mem
// (false alarm for reserved address space).
return false;
}
bool debug_is_code_ptr(void* p)
{
uintptr_t addr = (uintptr_t)p;
// totally invalid pointer
if(debug_is_pointer_bogus(p))
return false;
// comes before load address
static const HMODULE base = GetModuleHandle(0);
if(addr < (uintptr_t)base)
return false;
return true;
}
static NT_TIB* get_tib()
{
#if ARCH_IA32
NT_TIB* tib;
// ICC 10 doesn't support the NT_TIB.Self syntax, so we have to use
// a constant (asm code isn't 64-bit safe anyway).
__asm
{
mov eax, fs:[NT_TIB.Self]
mov [tib], eax
}
return tib;
#endif
}
bool debug_is_stack_ptr(void* p)
{
uintptr_t addr = (uintptr_t)p;
// totally invalid pointer
if(debug_is_pointer_bogus(p))
return false;
// not aligned
if(addr % sizeof(void*))
return false;
// out of bounds (note: IA-32 stack grows downwards)
NT_TIB* tib = get_tib();
if(!(tib->StackLimit < p && p < tib->StackBase))
return false;
return true;
}
void debug_puts(const char* text)
{
OutputDebugStringA(text);
}
void wdbg_printf(const char* fmt, ...)
{
char buf[1024]; // as required by wvsprintf
va_list ap;
va_start(ap, fmt);
wvsprintf(buf, fmt, ap);
va_end(ap);
debug_puts(buf);
}
// inform the debugger of the current thread's description, which it then
// displays instead of just the thread handle.
//
// see "Setting a Thread Name (Unmanaged)": http://msdn2.microsoft.com/en-us/library/xcb2z8hs(vs.71).aspx
void debug_set_thread_name(const char* name)
{
// we pass information to the debugger via a special exception it
// swallows. if not running under one, bail now to avoid
// "first chance exception" warnings.
if(!IsDebuggerPresent())
return;
// presented by Jay Bazuzi (from the VC debugger team) at TechEd 1999.
const struct ThreadNameInfo
{
DWORD type;
const char* name;
DWORD thread_id; // any valid ID or -1 for current thread
DWORD flags;
}
info = { 0x1000, name, (DWORD)-1, 0 };
__try
{
RaiseException(0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
// if we get here, the debugger didn't handle the exception.
// this happens if profiling with Dependency Walker; debug_assert
// must not be called because we may be in critical init.
}
}