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forked from 0ad/0ad
0ad/source/simulation2
Ykkrosh ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
..
components Update UnitMotion logic, to partially simplify it. 2010-11-30 12:31:54 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers # Add double-click and triple-click selection modes, based on patch by Christoph and evans. 2010-11-07 00:12:55 +00:00
scripting Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
serialization Increase serializer reserved buffer space to cope with huge maps. 2010-11-30 12:24:46 +00:00
system Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
tests Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
MessageTypes.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
Simulation2.cpp Run GC frequently in the simulation script context, to keep memory usage down 2010-11-15 15:03:40 +00:00
Simulation2.h Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
TypeList.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00