Ykkrosh
ab186c2b16
Do all pathfinding asynchronously. Recalculate paths when the target has moved. Fix vertex pathfinder start point heuristic, to avoid finding zero-length paths. When units fail to reach a resource to gather, look for another resource of the same type. This was SVN commit r8751. |
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components | ||
docs | ||
helpers | ||
scripting | ||
serialization | ||
system | ||
tests | ||
MessageTypes.h | ||
Simulation2.cpp | ||
Simulation2.h | ||
TypeList.h |