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forked from 0ad/0ad
0ad/source
2011-04-30 21:08:53 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics Relinquish CPU when running RMS scripts, to speed up loading on single-core machines 2011-04-30 15:18:11 +00:00
gui split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
lib make VFS thread-safe, per long-standing request by Philip 2011-04-30 15:57:43 +00:00
maths split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT 2011-04-30 13:35:36 +00:00
renderer cleanup 2011-04-30 13:22:46 +00:00
scripting split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
scriptinterface split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
simulation per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
simulation2 cleanup 2011-04-30 13:22:46 +00:00
sound split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
tools Rename class to prevent conflict between generated auto_ptr symbols in Atlas and engine 2011-04-30 21:08:53 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
test_setup.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00