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forked from 0ad/0ad
0ad/binaries/data
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
..
config Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
mods Add support for specular materials. 2012-04-08 15:55:06 +00:00
tests # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
tools Adds few more animation to Atlas actor viewer (promotion, feeding, garrisoned). 2011-08-22 04:11:21 +00:00