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forked from 0ad/0ad
0ad/source/tools
janwas c3405e6f50 path improvements/fixes:
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))

This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
..
ape . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
atlas path improvements/fixes: 2011-03-21 19:54:08 +00:00
autobuild Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML. 2007-03-16 23:32:10 +00:00
autobuild2 Autobuilder fixes 2010-10-30 20:39:23 +00:00
autolog/SVNLog Changes to public SVN log's HTML output format, from last weekend 2008-11-28 22:30:50 +00:00
cmpgraph Add script for generating mostly-useless component interaction graphs. 2011-01-07 20:31:48 +00:00
dds Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00
dist Remove misleadingly obsolete package scripts 2011-02-09 16:36:08 +00:00
entconvert Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
entdocs Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
entgraph # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
entity Make non-combat units flee when under melee attack, and not attack enemies automatically. 2011-03-04 14:36:41 +00:00
fontbuilder2 Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
replayprofile Fix profile parser 2011-03-03 00:14:23 +00:00
rmgen fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel 2008-10-18 17:58:04 +00:00
springimport Add primitive .3do (TA/Spring) model conversion tool. 2010-08-19 21:59:08 +00:00
textureconv Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
webservices Latest version of user-report server code 2011-03-12 02:36:20 +00:00