94 lines
3.8 KiB
C++
94 lines
3.8 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "scripting/ScriptingHost.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "lib/ogl.h"
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#include "lib/utf8.h"
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#include "lib/sysdep/cpu.h"
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#include "lib/sysdep/gfx.h"
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#include "lib/sysdep/os_cpu.h"
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#include "ps/CLogger.h"
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#include "ps/Filesystem.h"
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#include "ps/VideoMode.h"
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void RunHardwareDetection()
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{
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ScriptInterface& scriptInterface = g_ScriptingHost.GetScriptInterface();
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// Load the detection script:
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const wchar_t* scriptName = L"hwdetect/hwdetect.js";
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CVFSFile file;
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if (file.Load(g_VFS, scriptName) != PSRETURN_OK)
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{
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LOGERROR(L"Failed to load hardware detection script");
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return;
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}
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LibError err; // ignore encoding errors
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std::wstring code = wstring_from_utf8(file.GetAsString(), &err);
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scriptInterface.LoadScript(scriptName, code);
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// Collect all the settings we'll pass to the script:
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CScriptValRooted settings;
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scriptInterface.Eval("({})", settings);
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scriptInterface.SetProperty(settings.get(), "os_unix", OS_UNIX, false);
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scriptInterface.SetProperty(settings.get(), "os_linux", OS_LINUX, false);
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scriptInterface.SetProperty(settings.get(), "os_macosx", OS_MACOSX, false);
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scriptInterface.SetProperty(settings.get(), "os_win", OS_WIN, false);
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scriptInterface.SetProperty(settings.get(), "gfx_card", std::wstring(gfx_card), false);
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scriptInterface.SetProperty(settings.get(), "gfx_drv_ver", std::wstring(gfx_drv_ver), false);
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scriptInterface.SetProperty(settings.get(), "gfx_mem", gfx_mem, false);
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scriptInterface.SetProperty(settings.get(), "gl_vendor", std::string((const char*)glGetString(GL_VENDOR)), false);
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scriptInterface.SetProperty(settings.get(), "gl_renderer", std::string((const char*)glGetString(GL_RENDERER)), false);
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scriptInterface.SetProperty(settings.get(), "gl_version", std::string((const char*)glGetString(GL_VERSION)), false);
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const char* exts = ogl_ExtensionString();
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if (!exts) exts = "";
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scriptInterface.SetProperty(settings.get(), "gl_extensions", std::string(exts), false);
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scriptInterface.SetProperty(settings.get(), "video_xres", g_VideoMode.GetXRes(), false);
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scriptInterface.SetProperty(settings.get(), "video_yres", g_VideoMode.GetYRes(), false);
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scriptInterface.SetProperty(settings.get(), "video_bpp", g_VideoMode.GetBPP(), false);
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struct utsname un;
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uname(&un);
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scriptInterface.SetProperty(settings.get(), "uname_sysname", std::string(un.sysname), false);
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scriptInterface.SetProperty(settings.get(), "uname_release", std::string(un.release), false);
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scriptInterface.SetProperty(settings.get(), "uname_version", std::string(un.version), false);
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scriptInterface.SetProperty(settings.get(), "uname_machine", std::string(un.machine), false);
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scriptInterface.SetProperty(settings.get(), "cpu_identifier", std::string(cpu_IdentifierString()), false);
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scriptInterface.SetProperty(settings.get(), "cpu_frequency", os_cpu_ClockFrequency(), false);
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scriptInterface.SetProperty(settings.get(), "ram_total", (int)os_cpu_MemorySize(), false);
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scriptInterface.SetProperty(settings.get(), "ram_free", (int)os_cpu_MemoryAvailable(), false);
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// Run the detection script:
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scriptInterface.CallFunctionVoid(scriptInterface.GetGlobalObject(), "RunHardwareDetection", settings);
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}
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