1
0
forked from 0ad/0ad
0ad/source/lib/sysdep
janwas c5de965814 wsdl:
- add SDL_WaitEvent
- fixed evil bug due to incorrect interpretation of
PIXELFORMATDESCRIPTOR.cColorBits (destabilized ATI drivers)
- remove ps/ dependency in "screenshot" key hook
- fix bug in gamma functions
- remove asm trampolines, replace with plain inline calls (efficiency <
safety)
- SDL thread calls implemented in terms of POSIX functions

This was SVN commit r1659.
2005-01-07 01:25:10 +00:00
..
unix Don't convert paths here since it's already done by the caller (API change) 2004-12-04 20:27:07 +00:00
win wsdl: 2005-01-07 01:25:10 +00:00
cpu.h move from lib/ to lib/sysdep 2004-07-31 14:10:06 +00:00
debug.h Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions. 2004-08-05 13:07:51 +00:00
dir_watch.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
gfx.h explicit string size; remove reference to detect() 2004-11-19 22:41:05 +00:00
ia32.cpp aio: check for NULL aiocb* params; made aio_h get/set static; various small improvements 2005-01-07 01:13:48 +00:00
ia32.h add debug_break impl 2004-07-12 16:40:57 +00:00
os.h move from lib/ to lib/sysdep 2004-07-31 14:10:06 +00:00
sysdep.cpp Linux Compat and some updated PARANOIA code 2004-09-22 15:20:58 +00:00
sysdep.h wdbg: temporarily removed LOCALIZED_TEXT so this works in another project. must find long-term solution: lib/ must not be dependent on ps/! 2005-01-07 00:59:52 +00:00