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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DecalRData.cpp
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Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
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2012-02-08 02:46:15 +00:00 |
DecalRData.h
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
FixedFunctionModelRenderer.cpp
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
FixedFunctionModelRenderer.h
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
HWLightingModelRenderer.cpp
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
HWLightingModelRenderer.h
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
InstancingModelRenderer.cpp
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
InstancingModelRenderer.h
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
ModelRenderer.cpp
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
ModelRenderer.h
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Optimise vertex skinning code with SSE, based on patch by gruby.
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2011-11-09 23:11:28 +00:00 |
ModelVertexRenderer.h
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
OverlayRenderer.cpp
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
OverlayRenderer.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
ParticleRenderer.cpp
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More GLES compatibility.
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2012-02-12 13:20:49 +00:00 |
ParticleRenderer.h
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More GLES compatibility.
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2012-02-12 13:20:49 +00:00 |
PatchRData.cpp
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More GLES compatibility.
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2012-02-12 20:45:31 +00:00 |
PatchRData.h
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More GLES compatibility.
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2012-02-12 20:45:31 +00:00 |
PlayerRenderer.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
PlayerRenderer.h
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Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
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2011-04-06 22:07:13 +00:00 |
Renderer.cpp
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More GLES compatibility.
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2012-02-12 20:45:31 +00:00 |
Renderer.h
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# Initial GLSL rendering support
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2012-01-29 01:22:22 +00:00 |
RenderModifiers.cpp
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
RenderModifiers.h
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
Scene.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
ShadowMap.cpp
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More GLES compatibility.
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2012-02-12 20:45:31 +00:00 |
ShadowMap.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
SkyManager.cpp
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Build fixes and whatnot
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2011-03-23 21:15:22 +00:00 |
SkyManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TerrainOverlay.cpp
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
TerrainOverlay.h
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
TerrainRenderer.cpp
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More GLES compatibility.
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2012-02-12 20:45:31 +00:00 |
TerrainRenderer.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
TransparencyRenderer.cpp
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
TransparencyRenderer.h
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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2012-02-09 17:55:25 +00:00 |
VertexArray.cpp
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Optimise vertex skinning code with SSE, based on patch by gruby.
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2011-11-09 23:11:28 +00:00 |
VertexArray.h
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Optimise vertex skinning code with SSE, based on patch by gruby.
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2011-11-09 23:11:28 +00:00 |
VertexBuffer.cpp
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Fix printf argument types
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2011-11-13 18:31:06 +00:00 |
VertexBuffer.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
VertexBufferManager.cpp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
VertexBufferManager.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
WaterManager.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
WaterManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |