..
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
FixedFunctionModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
HWLightingModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
InstancingModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ModelRenderer.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
ModelRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp
# Basic bandbox selection of units in new simulation system
2010-03-11 20:01:16 +00:00
OverlayRenderer.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
PatchRData.cpp
Add GPL header
2009-04-18 17:00:33 +00:00
PatchRData.h
Add GPL header
2009-04-18 17:00:33 +00:00
PlayerRenderer.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
PlayerRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Renderer.cpp
Force fancywater off if fragment shader extensions are not supported. See #270
2010-03-21 14:18:15 +00:00
Renderer.h
Force fancywater off if fragment shader extensions are not supported. See #270
2010-03-21 14:18:15 +00:00
RenderModifiers.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
RenderModifiers.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
RenderPathVertexShader.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
RenderPathVertexShader.h
Add GPL header
2009-04-18 17:00:33 +00:00
Scene.cpp
Add GPL header
2009-04-18 17:00:33 +00:00
Scene.h
Avoid -Wnon-virtual-dtor warnings
2010-03-31 08:36:46 +00:00
ShadowMap.cpp
ICC build fixes
2010-01-01 15:33:07 +00:00
ShadowMap.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
SkyManager.cpp
Fix build and tests on Linux
2009-11-06 18:35:32 +00:00
SkyManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
TerrainOverlay.cpp
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
TerrainOverlay.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
TerrainRenderer.cpp
Force fancywater off if fragment shader extensions are not supported. See #270
2010-03-21 14:18:15 +00:00
TerrainRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
TransparencyRenderer.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
TransparencyRenderer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
VertexArray.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
VertexArray.h
Add GPL header
2009-04-18 17:00:33 +00:00
VertexBuffer.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
VertexBuffer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
VertexBufferManager.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
VertexBufferManager.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
WaterManager.cpp
Force fancywater off if fragment shader extensions are not supported. See #270
2010-03-21 14:18:15 +00:00
WaterManager.h
Force fancywater off if fragment shader extensions are not supported. See #270
2010-03-21 14:18:15 +00:00