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forked from 0ad/0ad
0ad/binaries/data/mods/public
2012-04-20 19:47:01 +00:00
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art Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
audio This was SVN commit r11533. 2012-04-17 12:01:34 +00:00
civs Moving some minor stuff from Internal to Public mod. 2012-04-19 08:21:13 +00:00
fonts Regenerate font textures 2011-12-22 22:47:47 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
globalscripts Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions. 2012-03-18 18:40:27 +00:00
gui Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
hwdetect Report timer_Resolution via hwdetect 2012-01-22 13:49:09 +00:00
maps Internal to Public. 2012-04-19 22:38:00 +00:00
shaders Allow materials to disable receiving shadows 2012-04-14 17:32:22 +00:00
simulation Fixed phase detection in GUIInterface and added Armour and Attack tech modification. 2012-04-20 19:47:01 +00:00
technologies Internal to Public. 2012-04-19 22:38:00 +00:00