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0ad/source/gui/CGUIList.h

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#ifndef CGUIList_H
#define CGUIList_H
#include "GUItext.h"
class CGUIList
{
public: // struct:ish (but for consistency I call it _C_GUIList, and
// for the same reason it is a class, so that confusion doesn't
// appear when forward declaring.
/**
* List of items (as text), the post-processed result is stored in
* the IGUITextOwner structure of this class.
*/
std::vector<CGUIString> m_Items;
};
#endif