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forked from 0ad/0ad

This was SVN commit r6159.

This commit is contained in:
Michael D. Hafer 2008-06-30 04:37:45 +00:00
parent 8bb535de75
commit 0c08880152
22 changed files with 180 additions and 52 deletions

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@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Senegal-Date-Palm-01">
<mesh>gaia/tree_senegal_01.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-02">
<mesh>gaia/tree_senegal_02.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-03">
<mesh>gaia/tree_senegal_03.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-04">
<mesh>gaia/tree_senegal_04.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-05">
<mesh>gaia/tree_senegal_05.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-06">
<mesh>gaia/tree_senegal_06.dae</mesh>
</variant>
<variant frequency="1" name="Senegal-Date-Palm-07">
<mesh>gaia/tree_senegal_07.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Palm Fronds-Green">
<texture>gaia/tree_palm_senegal_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -7,12 +7,6 @@
<variant frequency="1" name="beard">
<mesh>props/head_beard.pmd</mesh>
</variant>
<variant frequency="1" name="beard-wide">
<mesh>props/head_beard_wide.pmd</mesh>
</variant>
<variant frequency="1" name="beard-long">
<mesh>props/head_beard_large.pmd</mesh>
</variant>
</group>
<group>

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@ -4,17 +4,38 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation speed=""/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/carthaginians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_dun_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<colour>203 90 52</colour>
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<colour>207 132 109</colour>
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse-color-black">
<colour>60 60 60</colour>
<texture>skeletal/horse_kart_csw_b_1.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -1,30 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/temp/kart_sign_cavalry_swordsman_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_kart_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_csw_round_a.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Texture">
<texture>skeletal/kart_ijv_a_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -13,9 +13,9 @@
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_iber_basic.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_csw_round_b.xml" attachpoint="shield"/>
</props>
@ -24,7 +24,7 @@
<group>
<variant frequency="1" name="Texture">
<texture>skeletal/kart_csw_b_1.dds</texture>
<texture>skeletal/iber_isw_b_3.dds</texture>
</variant>
</group>

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@ -13,9 +13,9 @@
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_csw_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
@ -25,7 +25,7 @@
<group>
<variant frequency="1" name="Texture">
<texture>skeletal/kart_csw_e_1.dds</texture>
<texture>skeletal/kart_ijv_e_2.dds</texture>
</variant>
</group>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/elephant_idle.psa" name="Idle" speed="100"/>
<animation file="quadraped/elephant_walk.psa" name="walk" speed="15"/>
<animation file="quadraped/elephant_walk.psa" name="run " speed="20"/>
<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
</animations>
<mesh>skeletal/elephant_propped.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="elephant-armour-1">
<texture>skeletal/kart_hero_hannibal_mount.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_flora_tree">
<Traits>
<Id>
<Internal_Only />
<Specific>Senegal Date Palm</Specific>
<Classes>Palm Tree</Classes>
<History>The Senegal Date Palm is an evergreen palm tree generally found on the continent of Africa. Their fruit, the date, is an important food crop in ancient and modern times.</History>
</Id>
</Traits>
<Actor>flora/trees/palm_senegal_date.xml</Actor>
</Entity>