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forked from 0ad/0ad

This was SVN commit r5268.

This commit is contained in:
Michael D. Hafer 2007-07-19 06:21:08 +00:00
parent a1bf601c76
commit 0d019535f2
44 changed files with 361 additions and 25 deletions

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/bear.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Fur-Brown">
<texture>skeletal/animal_bear_brown.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/boar.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_boar.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/chicken.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="feathers-red">
<texture>skeletal/animal_chicken.dds</texture>
</variant>
<variant frequency="1" name="feathers-brown">
<texture>skeletal/animal_chicken_b.dds</texture>
</variant>
</group>
</actor>

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@ -2,13 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/temp_deer_1.pmd</mesh>
<props/>
<texture>gaia/deer.dds</texture>
<texture>skeletal/animal_deer.dds</texture>
</variant>
</group>

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@ -1,15 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/temp_deer_2.pmd</mesh>
<props/>
<texture>gaia/deer.dds</texture>
<texture>skeletal/animal_deer.dds</texture>
</variant>
</group>

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@ -1,15 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/temp_deer_3.pmd</mesh>
<props/>
<texture>gaia/deer.dds</texture>
<texture>skeletal/animal_deer.dds</texture>
</variant>
</group>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/donkey.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_donkey.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/dragon.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_dragon.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/elephant.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_elephant.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/fish.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_fish.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/goat.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_goat.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/lion.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_lion.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/muskox.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_muskox.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,15 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/temppig.pmd</mesh>
<props/>
<texture>gaia/ani_pig_a.dds</texture>
<texture>skeletal/animal_pig_a.dds</texture>
</variant>
</group>

View File

@ -1,15 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/temprabbit.pmd</mesh>
<props/>
<texture>gaia/ani_rabbit_a.dds</texture>
<texture>skeletal/animal_rabbit_a.dds</texture>
</variant>
</group>

View File

@ -1,15 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<variant frequency="1" name="Sheep-Male">
<mesh>gaia/temp_sheep1.pmd</mesh>
<props/>
<texture>gaia/ani_sheep_a.dds</texture>
</variant>
<variant frequency="1" name="Sheep-Female">
<mesh>gaia/temp_sheep2.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="Texture">
<texture>skeletal/animal_sheep_a.dds</texture>
</variant>
</group>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/tiger.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_tiger.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/walrus.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_walrus.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/whale.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_whale.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/wolf.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="fur-black">
<texture>skeletal/animal_wolf_black.dds</texture>
</variant>
<variant frequency="1" name="fur-brown">
<texture>skeletal/animal_wolf_brown.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<mesh>skeletal/wolf.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="fur-white">
<texture>skeletal/animal_wolf_white.dds</texture>
</variant>
</group>
</actor>

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