update of some art stuff for projectile testing
This was SVN commit r2284.
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@ -5,7 +5,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/weap_arrow_back.pmd</mesh>
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<mesh>props/weap_arrow_front.pmd</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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@ -12,7 +12,7 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.75" load="0.4"/>
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<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.86" load="0.16"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -12,7 +12,7 @@
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400" event="0.75" load="0.4"/>
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<animation file="biped/inf_arch_atk_a.psa" name="Attack" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -21,8 +21,6 @@
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<prop actor="props/head/plac_head_hele.xml" attachpoint="head"/>
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<prop actor="props/weapon/weap_bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/temp/quiver.xml" attachpoint="back"/>
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<prop actor="props/weapon/weap_arrow_back.xml" attachpoint="loaded-r_hand" />
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<prop actor="props/weapon/weap_arrow_front.xml" attachpoint="projectile" />
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</props>
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<texture>skeletal/plac_hele_e.dds</texture>
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</variant>
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BIN
binaries/data/mods/official/art/animation/biped/inf_arch_atk_a.psa
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/animation/biped/inf_arch_atk_a.psa
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/meshes/props/weap_arrow_back.pmd
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/meshes/props/weap_arrow_back.pmd
(Stored with Git LFS)
Binary file not shown.
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