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forked from 0ad/0ad

This was SVN commit r5509.

This commit is contained in:
Michael D. Hafer 2007-12-09 17:08:14 +00:00
parent ef64bf7f47
commit 23cae00e9e
5 changed files with 199 additions and 0 deletions

View File

@ -50,12 +50,14 @@
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="gather_grain"> <variant name="gather_grain">
<props> <props>
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="gather_fruit"> <variant name="gather_fruit">
@ -63,6 +65,7 @@
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/> <prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/> <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="gather_stone"> <variant name="gather_stone">
@ -70,6 +73,7 @@
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="gather_metal"> <variant name="gather_metal">
@ -77,6 +81,7 @@
<prop attachpoint="shield"/> <prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/> <prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="Build"> <variant name="Build">
@ -84,6 +89,8 @@
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/> <prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/> <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
<prop attachpoint=""/>
</props> </props>
</variant> </variant>
</group> </group>

View File

@ -50,12 +50,14 @@
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="gather_grain"> <variant name="gather_grain">
<props> <props>
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="gather_fruit"> <variant name="gather_fruit">
@ -63,6 +65,7 @@
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/> <prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/> <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="gather_stone"> <variant name="gather_stone">
@ -70,6 +73,7 @@
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="gather_metal"> <variant name="gather_metal">
@ -77,6 +81,7 @@
<prop attachpoint="shield"/> <prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/> <prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
<variant name="Build"> <variant name="Build">
@ -84,6 +89,7 @@
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/> <prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/> <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props> </props>
</variant> </variant>
</group> </group>

View File

@ -9,6 +9,12 @@
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/> <animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/> <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/> <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/> <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/> <animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
@ -29,6 +35,64 @@
</variant> </variant>
</group> </group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_round_isp_adv.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
</group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

View File

@ -9,6 +9,12 @@
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/> <animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/> <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/> <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/> <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/> <animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
@ -28,6 +34,58 @@
</variant> </variant>
</group> </group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

View File

@ -9,6 +9,12 @@
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/> <animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/> <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/> <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/> <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/> <animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
@ -29,6 +35,64 @@
</variant> </variant>
</group> </group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
</group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>