This was SVN commit r5459.
This commit is contained in:
parent
ac1e844e31
commit
263a142511
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_hypaspist_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="silver-shield-a">
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<texture>props/shield/mace_silver_a.dds</texture>
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</variant>
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<variant frequency="1" name="silver-shield-b">
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<texture>props/shield/mace_silver_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_h_b.pmd</mesh>
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<texture>props/shield/mace_round_back.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,111 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hypaspist-armour-thorax">
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<texture>skeletal/mace_hypaspist_1.dds</texture>
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</variant>
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<variant frequency="1" name="hypaspist-armour-cuirass">
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<texture>skeletal/mace_hypaspist_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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<prop attachpoint=""/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -52,14 +52,18 @@
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<mesh>skeletal/m_tights.pmd</mesh>
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<texture>skeletal/kart_isw_a_02.dds</texture>
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</variant>
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<variant frequency="15" name="Trousers-1">
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<variant frequency="10" name="Trousers-1">
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<mesh>skeletal/m_pants_a.pmd</mesh>
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<texture>skeletal/kart_isw_a_03.dds</texture>
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</variant>
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<variant frequency="15" name="Trousers-2">
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<variant frequency="10" name="Trousers-2">
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<mesh>skeletal/m_pants_a.pmd</mesh>
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<texture>skeletal/kart_isw_a_04.dds</texture>
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</variant>
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<variant frequency="20" name="Trousers-3">
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<mesh>skeletal/m_pants_a.pmd</mesh>
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<texture>skeletal/kart_isw_a_05.dds</texture>
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</variant>
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</group>
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<group>
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@ -47,12 +47,6 @@
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<variant frequency="1" name="Pants-4">
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<texture>skeletal/celt_ijv_a_04.dds</texture>
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</variant>
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<variant frequency="1" name="Pants-5">
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<texture>skeletal/celt_ijv_a_05.dds</texture>
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</variant>
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<variant frequency="1" name="Pants-6">
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<texture>skeletal/celt_ijv_a_06.dds</texture>
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</variant>
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</group>
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<group>
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@ -31,6 +31,7 @@
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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@ -75,7 +76,6 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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@ -40,7 +40,6 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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@ -32,6 +32,7 @@
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
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<prop actor="props/units/shields/celt_dip.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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@ -49,7 +50,6 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_c.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/celt_dip_c.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_a.dds
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binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_c.dds
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binaries/data/mods/official/art/textures/skins/props/shield/celt_hex_c.dds
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binaries/data/mods/official/art/textures/skins/props/shield/mace_round_back.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/mace_round_back.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/mace_silver_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/mace_silver_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/mace_silver_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/mace_silver_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/hele_isp_e.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/hele_isp_e.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/hele_isp_e_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/hele_isp_e_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/kart_isw_a_05.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/kart_isw_a_05.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/mace_hypaspist_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/mace_hypaspist_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/mace_hypaspist_2.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/mace_hypaspist_2.dds
(Stored with Git LFS)
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