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forked from 0ad/0ad

#Celt hero Vercingetorix now added to the game!

This was SVN commit r4950.
This commit is contained in:
Michael D. Hafer 2007-03-11 03:47:04 +00:00
parent f0d2c1ccd2
commit 393a09bac0
4 changed files with 63 additions and 1 deletions

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="10"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="200"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
</animations>
<colour>0 0 0</colour>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/vercingetorix_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture">
<texture>skeletal/horse_celt_verc.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="25"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="25"/>
<animation file="cavalry/rider_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_vercingentorix.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_vercingetorix.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/celt_vercingetorix.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -17,6 +17,6 @@
</Traits>
<Actor>units/celts/vercingetorix.xml</Actor>
<Actor>units/celts/vercingetorix_horse.xml</Actor>
</Entity>