Replace HandleWrapper and avoid repoint function
JS::Handle<T>::repoint gets removed with SpiderMonkey 38, so the existing solution has to be replaced. The new approach should also be a bit clearer. Named Return Value Optimization (NRVO) should avoid a superfluous temporary for the return value in the generic template function implementation of AssignOrFromJSVal. Refs #3708 This was SVN commit r17695.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2014 Wildfire Games.
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/* Copyright (C) 2016 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,37 +18,6 @@
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#include <boost/preprocessor/punctuation/comma_if.hpp>
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#include <boost/preprocessor/repetition/repeat.hpp>
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private:
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/**
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* In our interface code (the CONVERT_ARG macro specifically) we require types to be default-constructible.
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* This is a workaround to make the current design work with JS::HandleValue types, which have a private constructor.
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* JS::HandleValue objects are meant to be implicitly created only from JS::RootedValue objects.
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* Generally handles should not be used this way, but in this case we can be sure that the handle will not live longer than its root,
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* so it should be OK.
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* This solution involves some overhead, but it should be quite small and shouldn't affect performance in practice.
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* HandleValue types are just structs with one pointer and fit into a single register.
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*/
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class HandleWrapper
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{
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public:
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HandleWrapper() : m_Handle(JS::NullHandleValue) {};
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void set(JS::HandleValue handle) { m_Handle.repoint(handle); }
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operator JS::HandleValue()
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{
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return m_Handle;
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}
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private:
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JS::HandleValue m_Handle;
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};
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// WrapperIfHandle<T>::Type has the type HandleWrapper for T == JS::HandleValue and
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// T for all other types.
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// Allows to use default-constructible HandleWrapper types in templates instead of the
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// HandleValue type that isn't default-constructible without code duplication.
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template <typename T> struct WrapperIfHandle;
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public:
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// Define lots of useful macros:
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@ -71,8 +40,12 @@ public:
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// 1. On the conceptual side: How to consistently work with optional parameters (or drop them completely?)
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// 2. On the technical side: Improve error handling, find a better way to ensure parameters are initialized
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#define CONVERT_ARG(z, i, data) \
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typename WrapperIfHandle<T##i>::Type a##i; \
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if (! ScriptInterface::FromJSVal<typename WrapperIfHandle<T##i>::Type>(cx, i < args.length() ? args[i] : JS::UndefinedHandleValue, a##i)) return false;
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bool typeConvRet##i; \
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T##i a##i = ScriptInterface::AssignOrFromJSVal<T##i>( \
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cx, \
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i < args.length() ? args[i] : JS::UndefinedHandleValue, \
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typeConvRet##i); \
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if (!typeConvRet##i) return false;
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// List-generating macros, named roughly after their first list item
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#define TYPENAME_T0_HEAD(z, i) BOOST_PP_REPEAT_##z (i, NUMBERED_LIST_HEAD, typename T) // "typename T0, typename T1, "
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@ -1,4 +1,4 @@
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/* Copyright (C) 2014 Wildfire Games.
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/* Copyright (C) 2016 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -16,16 +16,6 @@
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*/
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#include "ps/GameSetup/Config.h"
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template <typename T> struct ScriptInterface::WrapperIfHandle
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{
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typedef T Type;
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};
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template <> struct ScriptInterface::WrapperIfHandle<JS::HandleValue>
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{
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typedef HandleWrapper Type;
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};
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// (NativeWrapperDecls.h set up a lot of the macros we use here)
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// ScriptInterface_NativeWrapper<T>::call(cx, rval, fptr, args...) will call fptr(cbdata, args...),
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@ -378,13 +378,6 @@ ScriptInterface_impl::~ScriptInterface_impl()
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JS_DestroyContext(m_cx);
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}
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// Inside ScriptInterface.cpp directly to emphasize that it should only be used/needed internally and not from other code.
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template<> bool ScriptInterface::FromJSVal<ScriptInterface::HandleWrapper>(JSContext* UNUSED(cx), JS::HandleValue v, ScriptInterface::HandleWrapper& out)
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{
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out.set(v);
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return true;
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}
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void ScriptInterface_impl::Register(const char* name, JSNative fptr, uint nargs)
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{
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JSAutoRequest rq(m_cx);
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@ -375,6 +375,14 @@ public:
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{
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AssignOrToJSVal(cx, handle, a);
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}
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/**
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* Converts |val| to T if needed or just returns it if it's a handle.
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* This is meant for use in other templates where we want to use the same code for JS::HandleValue and
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* other types.
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*/
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template <typename T>
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static T AssignOrFromJSVal(JSContext* cx, const JS::HandleValue& val, bool& ret);
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private:
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@ -476,6 +484,21 @@ inline void ScriptInterface::AssignOrToJSValUnrooted<JS::Value>(JSContext* UNUSE
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handle.set(a);
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}
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template<typename T>
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inline T ScriptInterface::AssignOrFromJSVal(JSContext* cx, const JS::HandleValue& val, bool& ret)
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{
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T retVal;
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ret = FromJSVal(cx, val, retVal);
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return retVal;
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}
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template<>
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inline JS::HandleValue ScriptInterface::AssignOrFromJSVal<JS::HandleValue>(JSContext* UNUSED(cx), const JS::HandleValue& val, bool& ret)
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{
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ret = true;
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return val;
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}
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template<typename T0>
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bool ScriptInterface::CallFunctionVoid(JS::HandleValue val, const char* name, const T0& a0)
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{
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