Atlas: Cleanup horizontal alignment flags being ignored, fix warnings on a start.
Fix #3824 Patch by: Clockwork-Muse. Reviewed by: vladislavbelov. Differential Revision: https://code.wildfiregames.com/D824 This was SVN commit r20327.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -95,7 +95,7 @@ MapDialog::MapDialog(wxWindow* parent, MapDialogType type, const wxIcon& icon)
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wxSizer* filenameSizer = new wxBoxSizer(wxHORIZONTAL);
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filenameSizer->AddSpacer(10);
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filenameSizer->Add(new wxStaticText(this, wxID_ANY, _("Map name: ")), wxSizerFlags().Align(wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL));
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filenameSizer->Add(new wxStaticText(this, wxID_ANY, _("Map name: ")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL));
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wxTextCtrl* filename = new wxTextCtrl(this, ID_MapDialogFilename, wxEmptyString);
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if (m_Type == MAPDIALOG_OPEN)
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filename->Disable();
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@ -201,7 +201,7 @@ public:
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wxChoice* teamCtrl = new wxChoice(this, wxID_ANY);
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boxSizer->Add(new DefaultCheckbox(this, ID_DefaultTeam, teamCtrl), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL));
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boxSizer->AddSpacer(5);
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boxSizer->Add(new wxStaticText(this, wxID_ANY, _("Team")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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boxSizer->Add(new wxStaticText(this, wxID_ANY, _("Team")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL));
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boxSizer->AddSpacer(5);
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teamCtrl->Append(_("None"));
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teamCtrl->Append(_T("1"));
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@ -560,7 +560,7 @@ PlayerSettingsControl::PlayerSettingsControl(wxWindow* parent, ScenarioEditor& s
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SetSizer(sizer);
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wxBoxSizer* boxSizer = new wxBoxSizer(wxHORIZONTAL);
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boxSizer->Add(new wxStaticText(this, wxID_ANY, _("Num players")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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boxSizer->Add(new wxStaticText(this, wxID_ANY, _("Num players")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL));
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wxSpinCtrl* numPlayersSpin = new wxSpinCtrl(this, ID_NumPlayers, wxEmptyString, wxDefaultPosition, wxSize(40, -1));
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numPlayersSpin->SetValue(MAX_NUM_PLAYERS);
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numPlayersSpin->SetRange(1, MAX_NUM_PLAYERS);
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@ -119,7 +119,7 @@ public:
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wxImage img(qry.preview->imageWidth, qry.preview->imageHeight, buf);
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wxStaticBitmap* bitmap = new wxStaticBitmap(this, wxID_ANY, wxBitmap(img), wxDefaultPosition, wxSize(qry.preview->imageWidth, qry.preview->imageHeight), wxBORDER_SIMPLE);
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m_Sizer->Add(bitmap, wxSizerFlags(1).Align(wxALIGN_CENTRE));
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m_Sizer->Add(bitmap, wxSizerFlags(1).Align(wxALIGN_CENTER));
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m_Sizer->Add(label, wxSizerFlags().Expand());
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// We have to force the sidebar to layout manually
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@ -238,11 +238,11 @@ TerrainSidebar::TerrainSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebar
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m_PassabilityChoice = new wxChoice(scrolledWindow, ID_Passability, wxDefaultPosition, wxDefaultSize, defaultChoices);
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m_PassabilityChoice->SetSelection(0);
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visSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Passability")), wxSizerFlags().Align(wxALIGN_CENTER|wxALIGN_RIGHT));
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visSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Passability")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL|wxALIGN_RIGHT));
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visSizer->Add(Tooltipped(m_PassabilityChoice,
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_("View passability classes")), wxSizerFlags().Expand());
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visSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Priorities")), wxSizerFlags().Align(wxALIGN_CENTER|wxALIGN_RIGHT));
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visSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Priorities")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL|wxALIGN_RIGHT));
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visSizer->Add(Tooltipped(new wxCheckBox(scrolledWindow, ID_ShowPriorities, _("")),
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_("Show terrain texture priorities")));
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}
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@ -396,7 +396,7 @@ public:
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wxSizer* imageSizer = new wxBoxSizer(wxVERTICAL);
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imageSizer->Add(button, wxSizerFlags().Center());
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imageSizer->Add(label, wxSizerFlags().Proportion(1).Center());
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m_ItemSizer->Add(imageSizer, wxSizerFlags().Expand().Center());
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m_ItemSizer->Add(imageSizer, wxSizerFlags().Expand());
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}
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m_ScrolledPanel->Fit();
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@ -244,9 +244,9 @@ void Brush::CreateUI(wxWindow* parent, wxSizer* sizer)
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// TODO: These are yucky
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wxFlexGridSizer* spinnerSizer = new wxFlexGridSizer(2, 5, 5);
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spinnerSizer->AddGrowableCol(1);
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spinnerSizer->Add(new wxStaticText(parent, wxID_ANY, _("Size")), wxSizerFlags().Align(wxALIGN_CENTER|wxALIGN_RIGHT));
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spinnerSizer->Add(new wxStaticText(parent, wxID_ANY, _("Size")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL|wxALIGN_RIGHT));
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spinnerSizer->Add(new BrushSizeCtrl(parent, *this), wxSizerFlags().Expand());
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spinnerSizer->Add(new wxStaticText(parent, wxID_ANY, _("Strength")), wxSizerFlags().Align(wxALIGN_CENTER|wxALIGN_RIGHT));
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spinnerSizer->Add(new wxStaticText(parent, wxID_ANY, _("Strength")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL|wxALIGN_RIGHT));
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spinnerSizer->Add(new BrushStrengthCtrl(parent, *this), wxSizerFlags().Expand());
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sizer->Add(spinnerSizer, wxSizerFlags().Expand());
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}
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