Remove pairwise annihilating array constructor and spread operator in e4a5d5b4dd
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Differential Revision: https://code.wildfiregames.com/D1134 Reviewed By: bb This was SVN commit r20619.
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@ -37,10 +37,9 @@ Trigger.prototype.ConquestStartGameCount = function()
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let numPlayers = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager).GetNumPlayers();
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for (let i = 1; i < numPlayers; ++i)
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{
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let filterEntity = ent => TriggerHelper.EntityMatchesClassList(ent, this.conquestClassFilter);
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this.conquestEntitiesByPlayer[i] = [...cmpRangeManager.GetEntitiesByPlayer(i).filter(filterEntity)];
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}
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this.conquestEntitiesByPlayer[i] =
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cmpRangeManager.GetEntitiesByPlayer(i).filter(ent =>
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TriggerHelper.EntityMatchesClassList(ent, this.conquestClassFilter));
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this.conquestDataInit = true;
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};
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