diff --git a/source/simulation/TerritoryManager.cpp b/source/simulation/TerritoryManager.cpp index a44c4ae3f0..96509440de 100644 --- a/source/simulation/TerritoryManager.cpp +++ b/source/simulation/TerritoryManager.cpp @@ -238,7 +238,6 @@ void CTerritoryManager::renderTerritories() // Tweak the boundary to shift all edges "inwards" by 0.3 units towards the territory's centre, // so that boundaries for adjacent territories don't overlap std::vector boundary = (*terr)->boundary; - CVector2D centre((*terr)->centre->m_position.X, (*terr)->centre->m_position.Z); for ( size_t i=0; i