1
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forked from 0ad/0ad

This was SVN commit r5391.

This commit is contained in:
Michael D. Hafer 2007-10-07 09:40:21 +00:00
parent 7dbc72ba3c
commit d8d72edc01
52 changed files with 270 additions and 122 deletions

View File

@ -23,7 +23,6 @@
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>

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@ -13,7 +13,7 @@
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -12,7 +12,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -13,7 +13,7 @@
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

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@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>

View File

@ -22,7 +22,7 @@
<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_xenophon.dds</texture>
<texture>skeletal/hele_xenophon_tunic.dds</texture>
</variant>
</group>

View File

@ -7,14 +7,39 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
</variant>
</group>
<group>
<variant name="horse-texture-1">
<texture>skeletal/horse_pers_csp_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>46 46 46</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,27 +4,29 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_spearman_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<texture>skeletal/pers_csp_a_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -8,10 +8,10 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="idle" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="idle" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="40"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="idle" speed="55"/>
<animation file="quadraped/horse_attack_b.psa" name="idle" speed="45"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -24,6 +24,9 @@
<variant frequency="1" name="Rider-Texture-1">
<texture>skeletal/pers_csp_b_1.dds</texture>
</variant>
<variant frequency="1" name="Rider-Texture-2">
<texture>skeletal/pers_csp_b_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -4,17 +4,47 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csp_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-2">
<texture>skeletal/horse_pers_csp_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,27 +4,29 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_a.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_spearman_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<texture>skeletal/pers_csp_e_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,10 +7,10 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="60"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="30"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -7,12 +7,12 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="50"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="50"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -8,7 +8,7 @@
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="6"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
@ -23,7 +23,6 @@
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
</props>
@ -31,7 +30,8 @@
</group>
<group>
<variant frequency="1" name="Dress-a">
<variant frequency="2" name="Dress-01">
<mesh>skeletal/f_dress.pmd</mesh>
<texture>skeletal/pers_fem_1.dds</texture>
</variant>
</group>

View File

@ -12,7 +12,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -12,7 +12,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -12,7 +12,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -14,7 +14,7 @@
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -14,7 +14,7 @@
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -14,7 +14,7 @@
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -15,7 +15,7 @@
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -15,7 +15,7 @@
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

View File

@ -15,7 +15,7 @@
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

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@ -17,6 +17,22 @@
</Traits>
<Actions>
<Create>
<List>
<Train>
<Infantry_Spearman_B />
<Infantry_Javelinist_B />
<Infantry_Archer_B />
<Cavalry_Spearman_B />
<Cavalry_Swordsman_B />
<Cavalry_Javelinist_B />
<Cavalry_Archer_B />
</Train>
</List>
</Create>
</Actions>
<Actor>structures/persians/barracks.xml</Actor>
</Entity>

View File

@ -17,18 +17,18 @@
</Traits>
<Actor>structures/persians/civil_centre.xml</Actor>
<Actions>
<Create>
<List>
<Train>
<Infantry_Spearman_B />
<Infantry_Archer_B />
<Cavalry_Javelinist_B />
<Cavalry_Swordsman_B />
</Train>
</List>
</Create>
</Actions>
<Actor>structures/persians/civil_centre.xml</Actor>
</Entity>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_resource_field">
<Traits>
<Id>
<Specific>Agros</Specific>
<Civ>Persians</Civ>
<History>A farmer's field.</History>
</Id>
<Supply>
<Max>2000</Max>
<Type>food</Type>
<SubType>grain</SubType>
</Supply>
</Traits>
<Actor>structures/plot_field.xml</Actor>
</Entity>

View File

@ -17,6 +17,18 @@
</Traits>
<Actions>
<Create>
<List>
<Train>
<Super_Cavalry />
<Super_Infantry />
</Train>
<Research>
</Research>
</List>
</Create>
<Actor>structures/persians/fortress.xml</Actor>
</Entity>

View File

@ -12,7 +12,7 @@
<Armour>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>
<Crush>1000.0</Crush>
<Crush>2.0</Crush>
</Armour>
<Health>

View File

@ -25,34 +25,6 @@
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
<Ranged>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>56</Range>
<Speed>1500</Speed>
<ProjectileSpeed>25.0</ProjectileSpeed>
</Ranged>
</Attack>
</Actions>
</Entity>

View File

@ -50,6 +50,10 @@
<Rem>2</Rem>
</Population>
<Vision>
<Los>17</Los>
</Vision>
</Traits>
<Actions>
@ -58,11 +62,13 @@
<Hack>35.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Hack>105.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
</Attack>
<Move>

View File

@ -34,6 +34,10 @@
<Rem>1</Rem>
</Population>
<Vision>
<Los>13</Los>
</Vision>
</Traits>
<Actions>
@ -42,9 +46,13 @@
<Hack>30.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
</Attack>
<Move>

View File

@ -50,7 +50,7 @@
<Speed>9.5</Speed>
<Run>
<Speed>19.0</Speed>
<Range>60.0</Range>
<Range>300.0</Range>
</Run>
</Move>
</Actions>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_melee_spearman"
>
<Entity Parent="template_unit_infantry_melee_spearman">
<Traits>
<Id>

View File

@ -21,7 +21,7 @@
</Footprint>
<Armour>
<Hack>5.0</Hack>
<Hack>4.0</Hack>
<Pierce>9.0</Pierce>
<Crush>11.0</Crush>
</Armour>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="pers_cavalry_spearman_b"
>
<Entity Parent="pers_cavalry_spearman_b">
<Traits>
@ -13,5 +11,5 @@
</Promotion>
</Traits>
<Actor>units/persians/cavalry_spearman_a.xml</Actor>
</Entity>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_melee_spearman"
>
<Entity Parent="template_unit_cavalry_melee_spearman">
<Traits>
<Id>

View File

@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="pers_cavalry_spearman_a"
>
<Entity Parent="pers_cavalry_spearman_a">
<Actor>units/persians/cavalry_spearman_e.xml</Actor>
</Entity>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_melee_spearman"
>
<Entity Parent="template_unit_infantry_melee_spearman">
<Traits>
<Id>
@ -21,8 +19,40 @@
</Promotion>
<Creation>
<Resource>
<Food>50</Food>
<Wood>45</Wood>
</Resource>
</Creation>
<Armour>
<Hack>4.0</Hack>
<Pierce>3.0</Pierce>
<Crush>9.5</Crush>
</Armour>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>14.0</Hack>
<Pierce>5.0</Pierce>
</Melee>
<Charge>
<Hack>28.0</Hack>
<Pierce>10.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>8.5</Speed>
<Run>
<Speed>16.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/persians/infantry_spearman_b.xml</Actor>
</Entity>