This was SVN commit r5391.
This commit is contained in:
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7dbc72ba3c
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@ -23,7 +23,6 @@
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/f_dress.pmd</mesh>
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<props>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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</props>
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@ -13,7 +13,7 @@
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -12,7 +12,7 @@
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -13,7 +13,7 @@
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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@ -22,7 +22,7 @@
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<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_xenophon.dds</texture>
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<texture>skeletal/hele_xenophon_tunic.dds</texture>
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</variant>
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</group>
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@ -7,14 +7,39 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/persians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_black_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="horse-texture-1">
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<texture>skeletal/horse_pers_csp_a_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>46 46 46</colour>
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</variant>
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<variant frequency="1" name="horse-color-biege">
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<colour>247 213 111</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>253 253 253</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>211 123 44</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -4,27 +4,29 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<props>
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<prop actor="props/temp/pers_sign_cavalry_spearman_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_pers_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Rider-Texture-1">
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<texture>skeletal/pers_csp_a_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -8,10 +8,10 @@
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="20"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
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<animation file="quadraped/horse_attack_a.psa" name="idle" speed="20"/>
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<animation file="quadraped/horse_attack_b.psa" name="idle" speed="20"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="40"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="idle" speed="55"/>
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<animation file="quadraped/horse_attack_b.psa" name="idle" speed="45"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -24,6 +24,9 @@
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<variant frequency="1" name="Rider-Texture-1">
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<texture>skeletal/pers_csp_b_1.dds</texture>
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</variant>
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<variant frequency="1" name="Rider-Texture-2">
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<texture>skeletal/pers_csp_b_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -4,17 +4,47 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/persians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_black_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_pers_csp_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-2">
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<texture>skeletal/horse_pers_csp_e_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>41 41 41</colour>
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</variant>
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<variant frequency="1" name="horse-color-biege">
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<colour>247 213 111</colour>
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||||
</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>253 253 253</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>211 123 44</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -4,27 +4,29 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_pants_a.pmd</mesh>
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<props>
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<prop actor="props/temp/pers_sign_cavalry_spearman_e.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_pers_e.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Elite-Rider-Texture-01">
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<texture>skeletal/pers_csp_e_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,10 +7,10 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="60"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="30"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -7,12 +7,12 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="20"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="50"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="50"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -8,7 +8,7 @@
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<animations>
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<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="6"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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@ -23,7 +23,6 @@
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/f_dress.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
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</props>
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@ -31,7 +30,8 @@
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</group>
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<group>
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<variant frequency="1" name="Dress-a">
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<variant frequency="2" name="Dress-01">
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<mesh>skeletal/f_dress.pmd</mesh>
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<texture>skeletal/pers_fem_1.dds</texture>
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</variant>
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</group>
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@ -12,7 +12,7 @@
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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@ -12,7 +12,7 @@
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
|
@ -14,7 +14,7 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
|
@ -14,7 +14,7 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
|
@ -14,7 +14,7 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/hele_xenophon.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/hele_xenophon.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_alexander.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_alexander.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_xenophon_tunic.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_xenophon_tunic.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_a_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_a_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_e_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_e_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_e_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csp_a_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csp_a_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csp_b_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csp_b_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csp_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csp_e_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -17,6 +17,22 @@
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
<Create>
|
||||
<List>
|
||||
<Train>
|
||||
<Infantry_Spearman_B />
|
||||
<Infantry_Javelinist_B />
|
||||
<Infantry_Archer_B />
|
||||
<Cavalry_Spearman_B />
|
||||
<Cavalry_Swordsman_B />
|
||||
<Cavalry_Javelinist_B />
|
||||
<Cavalry_Archer_B />
|
||||
</Train>
|
||||
</List>
|
||||
</Create>
|
||||
</Actions>
|
||||
|
||||
<Actor>structures/persians/barracks.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -17,18 +17,18 @@
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>structures/persians/civil_centre.xml</Actor>
|
||||
|
||||
<Actions>
|
||||
<Create>
|
||||
<List>
|
||||
<Train>
|
||||
<Infantry_Spearman_B />
|
||||
<Infantry_Archer_B />
|
||||
<Cavalry_Javelinist_B />
|
||||
<Cavalry_Swordsman_B />
|
||||
</Train>
|
||||
</List>
|
||||
</Create>
|
||||
</Actions>
|
||||
|
||||
<Actor>structures/persians/civil_centre.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity Parent="template_structure_resource_field">
|
||||
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
||||
<Specific>Agros</Specific>
|
||||
|
||||
<Civ>Persians</Civ>
|
||||
|
||||
<History>A farmer's field.</History>
|
||||
|
||||
</Id>
|
||||
|
||||
<Supply>
|
||||
<Max>2000</Max>
|
||||
<Type>food</Type>
|
||||
<SubType>grain</SubType>
|
||||
</Supply>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>structures/plot_field.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -17,6 +17,18 @@
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
<Create>
|
||||
<List>
|
||||
<Train>
|
||||
<Super_Cavalry />
|
||||
<Super_Infantry />
|
||||
</Train>
|
||||
<Research>
|
||||
</Research>
|
||||
</List>
|
||||
</Create>
|
||||
|
||||
<Actor>structures/persians/fortress.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -12,7 +12,7 @@
|
||||
<Armour>
|
||||
<Hack>2.0</Hack>
|
||||
<Pierce>2.0</Pierce>
|
||||
<Crush>1000.0</Crush>
|
||||
<Crush>2.0</Crush>
|
||||
</Armour>
|
||||
|
||||
<Health>
|
||||
|
@ -25,34 +25,6 @@
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<Range>5.0</Range>
|
||||
<Speed>1500</Speed>
|
||||
</Melee>
|
||||
|
||||
<Charge>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<Range>5.0</Range>
|
||||
<Speed>1500</Speed>
|
||||
</Charge>
|
||||
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<MinRange>16.0</MinRange>
|
||||
<Range>56</Range>
|
||||
<Speed>1500</Speed>
|
||||
<ProjectileSpeed>25.0</ProjectileSpeed>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
</Actions>
|
||||
|
||||
</Entity>
|
||||
|
||||
|
||||
|
@ -50,6 +50,10 @@
|
||||
<Rem>2</Rem>
|
||||
</Population>
|
||||
|
||||
<Vision>
|
||||
<Los>17</Los>
|
||||
</Vision>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
@ -58,11 +62,13 @@
|
||||
<Hack>35.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<Range>5.0</Range>
|
||||
<Speed>1500</Speed>
|
||||
</Melee>
|
||||
<Charge>
|
||||
<Hack>105.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<Range>5.0</Range>
|
||||
<Speed>1500</Speed>
|
||||
</Charge>
|
||||
</Attack>
|
||||
<Move>
|
||||
|
@ -34,6 +34,10 @@
|
||||
<Rem>1</Rem>
|
||||
</Population>
|
||||
|
||||
<Vision>
|
||||
<Los>13</Los>
|
||||
</Vision>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
@ -42,9 +46,13 @@
|
||||
<Hack>30.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
<Range>5.0</Range>
|
||||
<Speed>1500</Speed>
|
||||
</Melee>
|
||||
<Charge>
|
||||
<Hack>75.0</Hack>
|
||||
<Range>5.0</Range>
|
||||
<Speed>1500</Speed>
|
||||
</Charge>
|
||||
</Attack>
|
||||
<Move>
|
||||
|
@ -50,7 +50,7 @@
|
||||
<Speed>9.5</Speed>
|
||||
<Run>
|
||||
<Speed>19.0</Speed>
|
||||
<Range>60.0</Range>
|
||||
<Range>300.0</Range>
|
||||
</Run>
|
||||
</Move>
|
||||
</Actions>
|
||||
|
Binary file not shown.
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_infantry_melee_spearman"
|
||||
>
|
||||
<Entity Parent="template_unit_infantry_melee_spearman">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
@ -21,7 +21,7 @@
|
||||
</Footprint>
|
||||
|
||||
<Armour>
|
||||
<Hack>5.0</Hack>
|
||||
<Hack>4.0</Hack>
|
||||
<Pierce>9.0</Pierce>
|
||||
<Crush>11.0</Crush>
|
||||
</Armour>
|
||||
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="pers_cavalry_spearman_b"
|
||||
>
|
||||
<Entity Parent="pers_cavalry_spearman_b">
|
||||
|
||||
<Traits>
|
||||
|
||||
@ -13,5 +11,5 @@
|
||||
</Promotion>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/persians/cavalry_spearman_a.xml</Actor>
|
||||
</Entity>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_cavalry_melee_spearman"
|
||||
>
|
||||
<Entity Parent="template_unit_cavalry_melee_spearman">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="pers_cavalry_spearman_a"
|
||||
>
|
||||
<Entity Parent="pers_cavalry_spearman_a">
|
||||
|
||||
<Actor>units/persians/cavalry_spearman_e.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_infantry_melee_spearman"
|
||||
>
|
||||
<Entity Parent="template_unit_infantry_melee_spearman">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
@ -21,8 +19,40 @@
|
||||
|
||||
</Promotion>
|
||||
|
||||
<Creation>
|
||||
<Resource>
|
||||
<Food>50</Food>
|
||||
<Wood>45</Wood>
|
||||
</Resource>
|
||||
</Creation>
|
||||
<Armour>
|
||||
<Hack>4.0</Hack>
|
||||
<Pierce>3.0</Pierce>
|
||||
<Crush>9.5</Crush>
|
||||
</Armour>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Hack>14.0</Hack>
|
||||
<Pierce>5.0</Pierce>
|
||||
</Melee>
|
||||
<Charge>
|
||||
<Hack>28.0</Hack>
|
||||
<Pierce>10.0</Pierce>
|
||||
</Charge>
|
||||
</Attack>
|
||||
|
||||
<Move>
|
||||
<Speed>8.5</Speed>
|
||||
<Run>
|
||||
<Speed>16.0</Speed>
|
||||
</Run>
|
||||
</Move>
|
||||
</Actions>
|
||||
|
||||
<Actor>units/persians/infantry_spearman_b.xml</Actor>
|
||||
|
||||
</Entity>
|
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/cantabrian_generated_mythos.xml
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user