ADD_TYPE macro: added the extra macro argument used by the code
This was SVN commit r352.
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@ -209,7 +209,7 @@ bool IGUIObject::SettingExists(const CStr &Setting) const
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return (m_Settings.count(Setting) >= 1);
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}
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#define ADD_TYPE(type) \
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#define ADD_TYPE(type, type_name) \
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else \
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if (set.m_Type == GUIST_##type) \
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{ \
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