Remove SendGetRatingList lobby function which is deprecated and ignored serverside since 1a15131d2d
because it caused performance issues and therefore shouldn't be used anymore.
Fixes #4151 Patch by: sbirmi This was SVN commit r19463.
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b9583aefb7
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e6a0c7ae77
@ -154,7 +154,6 @@ var g_NetMessageTypes = {
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}),
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"isSpecial": true
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});
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Engine.SendGetRatingList();
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},
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"leave": msg => {
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addChatMessage({
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@ -33,7 +33,6 @@ public:
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virtual void recv() = 0;
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virtual void SendIqGetGameList() = 0;
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virtual void SendIqGetBoardList() = 0;
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virtual void SendIqGetRatingList() = 0;
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virtual void SendIqGetProfile(const std::string& player) = 0;
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virtual void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data) = 0;
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virtual void SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data) = 0;
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@ -298,22 +298,6 @@ void XmppClient::SendIqGetProfile(const std::string& player)
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m_client->send(iq);
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}
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/**
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* Request the rating data from the server.
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*/
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void XmppClient::SendIqGetRatingList()
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{
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glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
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// Send IQ
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BoardListQuery* b = new BoardListQuery();
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b->m_Command = "getratinglist";
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glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
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iq.addExtension(b);
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DbgXMPP("SendIqGetRatingList [" << tag_xml(iq) << "]");
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m_client->send(iq);
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}
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/**
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* Send game report containing numerous game properties to the server.
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*
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@ -1,4 +1,4 @@
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/* Copyright (C) 2016 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -63,7 +63,6 @@ public:
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void recv();
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void SendIqGetGameList();
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void SendIqGetBoardList();
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void SendIqGetRatingList();
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void SendIqGetProfile(const std::string& player);
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void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data);
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void SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data);
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@ -41,7 +41,6 @@ void JSI_Lobby::RegisterScriptFunctions(ScriptInterface& scriptInterface)
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scriptInterface.RegisterFunction<void, &JSI_Lobby::DisconnectXmppClient>("DisconnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetGameList>("SendGetGameList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetBoardList>("SendGetBoardList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetRatingList>("SendGetRatingList");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::SendGetProfile>("SendGetProfile");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &JSI_Lobby::SendRegisterGame>("SendRegisterGame");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &JSI_Lobby::SendGameReport>("SendGameReport");
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@ -134,13 +133,6 @@ void JSI_Lobby::SendGetBoardList(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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g_XmppClient->SendIqGetBoardList();
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}
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void JSI_Lobby::SendGetRatingList(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetRatingList();
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}
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void JSI_Lobby::SendGetProfile(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& player)
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{
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if (!g_XmppClient)
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@ -1,4 +1,4 @@
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/* Copyright (C) 2014 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -38,7 +38,6 @@ namespace JSI_Lobby
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void DisconnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetGameList(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetBoardList(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetRatingList(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetProfile(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& player);
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void SendGameReport(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data);
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void SendRegisterGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data);
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