From e8d1acfa41810a6443eda7845240c779566fdeb3 Mon Sep 17 00:00:00 2001 From: mimo Date: Wed, 31 Dec 2014 15:34:48 +0000 Subject: [PATCH] preserve random civ in saved game settings, refs #2963 This was SVN commit r16095. --- binaries/data/mods/public/gui/gamesetup/gamesetup.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/binaries/data/mods/public/gui/gamesetup/gamesetup.js b/binaries/data/mods/public/gui/gamesetup/gamesetup.js index 5d4e2af99d..5f71e4a099 100644 --- a/binaries/data/mods/public/gui/gamesetup/gamesetup.js +++ b/binaries/data/mods/public/gui/gamesetup/gamesetup.js @@ -993,6 +993,8 @@ function launchGame() if (!g_GameAttributes.map) return; + saveGameAttributes(); + if (g_GameAttributes.map == "random") selectMap(Engine.GetGUIObjectByName("mapSelection").list_data[Math.floor(Math.random() * (Engine.GetGUIObjectByName("mapSelection").list.length - 1)) + 1]); @@ -1050,8 +1052,6 @@ function launchGame() } } - saveGameAttributes(); - if (g_IsNetworked) { Engine.SetNetworkGameAttributes(g_GameAttributes);