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forked from 0ad/0ad

This was SVN commit r5308.

This commit is contained in:
Michael D. Hafer 2007-08-28 22:19:24 +00:00
parent 33f47755c9
commit f46d4846a7
10 changed files with 31 additions and 17 deletions

View File

@ -7,7 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="20"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="12"/>
<animation file="quadraped/mastiff_run.psa" name="run" speed="20"/>
</animations>
<mesh>skeletal/mastiff.pmd</mesh>
<props>

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@ -8,8 +8,9 @@
<animations>
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

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@ -17,17 +17,20 @@
</group>
<group>
<variant frequency="1" name="horse-yellow">
<colour>254 216 0</colour>
<variant frequency="1" name="horse-roan">
<colour>255 242 168</colour>
</variant>
<variant frequency="1" name="horse-brown">
<colour>126 91 10</colour>
<colour>135 94 63</colour>
</variant>
<variant frequency="1" name="horse-rust">
<colour>241 131 0</colour>
<colour>228 187 101</colour>
</variant>
<variant frequency="1" name="horse-black">
<colour>0 0 0</colour>
<colour>45 45 45</colour>
</variant>
<variant frequency="1" name="horse-gray">
<colour>164 164 164</colour>
</variant>
<variant frequency="1" name="horse-white">
<colour>255 255 255</colour>
@ -46,7 +49,7 @@
</props>
<texture>skeletal/horse_hele_j.dds</texture>
</variant>
<variant frequency="1" name="saddle-leopard-b">
<variant frequency="2" name="saddle-leopard-b">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
@ -68,7 +71,7 @@
</props>
<texture>skeletal/horse_hele_i.dds</texture>
</variant>
<variant frequency="1" name="saddle-lion-b">
<variant frequency="2" name="saddle-lion-b">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>

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@ -11,11 +11,17 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="200"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -8,10 +8,13 @@
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="20"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

View File

@ -17,11 +17,10 @@
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_super_unit1.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
<texture>skeletal/iberians-test.dds</texture>
</variant>
</group>

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@ -7,7 +7,7 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="6"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>

View File

@ -14,7 +14,7 @@
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_attic_bronze.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>

View File

@ -11,13 +11,14 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

View File

@ -14,7 +14,7 @@
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>