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6885 Commits

Author SHA1 Message Date
cb048b4738 A little cleanup of the PatchRData.cpp.
This was SVN commit r21612.
2018-03-24 11:20:57 +00:00
7d249181de Update simulation replay profiling comments and remove unused, nonexisting reference.
This was SVN commit r21608.
2018-03-23 14:31:00 +00:00
d6ae354158 Fix mod check of non-visual replays and allow conversion of a vector of vectors of strings via ScriptConversions
Reviewed by: elexis
Fixes #5044
Differential Revision: https://code.wildfiregames.com/D1316
This was SVN commit r21603.
2018-03-22 15:26:27 +00:00
ee9e677084 Simulation replay profiling graph overhaul.
Support multiple graphs with different scales, units, rounding and
descriptions and use it for memory allocation and number of garbage
collections.
Have the X axis in number of turns (instead of that divided by 20).
Don't have the legend hide part of the graph.
Add references to that hardcoded 20.
Move graph JS to a separate JS file.
Use JSON instead of JS.
Add legal html structure.

Comments By: Vladislav in irc yesterday
This was SVN commit r21602.
2018-03-22 13:53:04 +00:00
29492badb7 Delete sheep corpses when starting to build a foundation,
so that units don't try to gather forever while not being able to reach
it and
so that the sheep corpse can't be selected and seen anymore.

Differential Revision: https://code.wildfiregames.com/D21
Fixes #4268
Based On Patch By: wraitii
Reviewed By: temple
Previously Reviewed By: Itms
This was SVN commit r21597.
2018-03-21 01:44:15 +00:00
bb
7127186b70 Add a ceasire autostart option, silences a javascript warning on autostart games
fixes #4606

This was SVN commit r21561.
2018-03-16 00:12:58 +00:00
bb
648cd44576 Set a relicCount from autostart, so the triggerscripts actually will spawn relics
Should fix the concern in 6d54ab4c1f
Reported By: mimo
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1393
This was SVN commit r21560.
2018-03-15 23:46:29 +00:00
6d93be0f58 Fix the display of light broken by cc67d54aeb
Reviewed by: Elexis, vladislav
Differential Revisions : https://code.wildfiregames.com/D1389
Refs: https://code.wildfiregames.com/D1262
https://code.wildfiregames.com/D1372

This was SVN commit r21557.
2018-03-15 18:19:12 +00:00
afd69a58b3 Stop new-line characters making lines longer than they should be.
Reviewed By: Imarok
Fixes: #3351
Differential Revision: https://code.wildfiregames.com/D1299
This was SVN commit r21546.
2018-03-13 23:06:21 +00:00
2bbdd145ab Little cleanup for the 9f202500ea
This was SVN commit r21541.
2018-03-13 20:26:30 +00:00
9f202500ea Adds maps paths and a tutorial maps tab in Atlas
Original Patch By: Phormio
Comments By: elexis
Reviewed By: s0600204
Differential Revision: https://code.wildfiregames.com/D614
This was SVN commit r21540.
2018-03-13 20:20:45 +00:00
0c522edef3 Fixed swapped names in 0fd8aa2a77
Noticed by elexis

This was SVN commit r21534.
2018-03-13 14:55:55 +00:00
0fd8aa2a77 Secure lobby authentication - prevent joins as a different player
Reviewed by: Dunedan, elexis, Itms
Fixes #3549
Differential Revision: https://code.wildfiregames.com/D897
This was SVN commit r21520.
2018-03-12 00:23:40 +00:00
3e964b813a Address concerns of 5f0a0fbbef
Patch by: Dunedan
Differential Revision: https://code.wildfiregames.com/D1378
This was SVN commit r21508.
2018-03-11 18:32:17 +00:00
7d077ad71b Do not rely on undefined behavior in an unsupported part of the glooxwrapper, and make the code consistent with other unsupported parts.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D422
This was SVN commit r21503.
2018-03-11 17:07:13 +00:00
d7220c3ebb Remove debug lines
This was SVN commit r21499.
2018-03-10 22:45:31 +00:00
c9fe940401 Fix an oversight in cc67d54aeb
Reviewed by: Itms,
Tested by: Angen,
Differential: https://code.wildfiregames.com/D1372

This was SVN commit r21498.
2018-03-10 22:42:01 +00:00
cc67d54aeb Fix compiler warnings on VS 2015, refs #3439, refs #5069.
Patch By: Stan
Reviewed By: Itms, vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1262
This was SVN commit r21480.
2018-03-10 09:58:53 +00:00
0e710d716d Fixes the Alt + Tab crash in the fullscreen mode. Refs #4181.
Patch By: Angen
Comments By: echotangoecho, Imarok, Stan
Reviewed By: vladislavbelov
Trac Tickets: #4181
Differential Revision: https://code.wildfiregames.com/D1212
This was SVN commit r21476.
2018-03-09 22:23:03 +00:00
bb
6d54ab4c1f Implement combine victory conditions
Excluding the changes to scenario and skirmisch maps
Transform gameType string to victoryCondition array in load/replaymenu
Adapt the gamesetup to use checkboxes for every victory condition and an
array for storing them
Allow multiple queries in conquestCommon
Remove conquest from regicide, wonder and capture the relic
Move the endless gamedescription from settings to gamedescription
Fixing wrong tabulation from a8a29271ce

This commit will break all scenario and skirmisch maps, their "Gametype"
string needs to be transformed in a "VictoryCondition" array as is done
in the tutorial map (counting endless as an empty array). This counts
for mods too!
Old svn replays and savegame will throw warnings/errors as they are
incompatible after this commit. So svn users will need to delete all
those.

Comments on ai and autostart games By: mimo
Comments on Atlas By: Vladislav
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1240
fixes: #4014

This was SVN commit r21474.
2018-03-09 21:51:18 +00:00
a1c4c23ce4 Adds axes to the CChart and the summary screen.
Comments By: elexis, Imarok
Reviewed By: s0600204
Trac Tickets: #4892
Differential Revision: https://code.wildfiregames.com/D474
This was SVN commit r21429.
2018-03-04 12:42:35 +00:00
f72e7bd626 Increase MaxSpawnDistance for ships
Differential Revision: https://code.wildfiregames.com/D1345
Reviewed by: elexis
This was SVN commit r21417.
2018-03-02 18:10:54 +00:00
2be4293dff Complain if an RMS tries to revert the loading progress.
Also increase estimated mapgen time, refs 942a45372c, 0e0ed94926.

Differential Revision: https://code.wildfiregames.com/D1341
Proposed By: Vladislav in D1340
This was SVN commit r21400.
2018-03-01 12:06:55 +00:00
bb
3698c134b5 Make sure dropdowns fit in the screen by allowing the list to be above when there is not enough space
Reviewed By: Vladislav
Differential Revision: D1061
fixes #4857

This was SVN commit r21379.
2018-02-25 22:26:31 +00:00
a4bdd943c1 Check for m_Unit before using it as it is done below.
That would break autostart beacause m_Unit is not set.
Noticed by: Mimo
Fix af2abb8cbf

This was SVN commit r21375.
2018-02-25 14:58:31 +00:00
bb
d470995bcb Fix nomad checbox scrolling wrongly, fixes 70172519b7
This was SVN commit r21360.
2018-02-24 20:19:59 +00:00
af2abb8cbf Fix units not being able to play sounds when walking and running
This currently disabled by variants, and will be reenabled when sounds
have been chosen.
Reviewed by: Vladislav,
Comments by: Itms, elexis
Differential Revision: ​https://code.wildfiregames.com/1257
This was SVN commit r21359.
2018-02-24 18:13:03 +00:00
bb
70172519b7 Use a macro for creating checkboxes in the Atlas map panel (other panels code checkboxes in a different way)
Agreed With: elexis

This was SVN commit r21338.
2018-02-23 20:47:46 +00:00
c894eeb856 Fix debug mode after d5807cd59f
Reviewed by: temple
Differential Revision: https://code.wildfiregames.com/D1315
This was SVN commit r21336.
2018-02-23 20:17:47 +00:00
bb
c0349931c0 Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so.
Differential Revision: https://code.wildfiregames.com/D1322
Reviewed By: temple
This was SVN commit r21335.
2018-02-23 20:11:16 +00:00
de9427a291 Bump year
This was SVN commit r21316.
2018-02-21 23:42:18 +00:00
02ed411e6f Fix comments and year in d5807cd59f and 01f581e813
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1314
This was SVN commit r21313.
2018-02-21 22:53:01 +00:00
4fc87ced78 Grid bounds and SinkRate debug version fixes
Differential Revision: https://code.wildfiregames.com/D1209
Patch by: Angen
Reviewed by: wraitii
Comments by: Itms, Stan
This was SVN commit r21312.
2018-02-21 22:30:54 +00:00
e497672a9c Bump copyright header year numbers.
This was SVN commit r21305.
2018-02-21 18:44:52 +00:00
eca956a513 Check lobby games for incompatible mods
Reviewed by: elexis
Fixes #3370
Differential Revision: https://code.wildfiregames.com/D931
This was SVN commit r21301.
2018-02-21 17:27:33 +00:00
b8c488b63a Added multiples UVs to animated model
Reviewed By: wraitii, Stan
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D448
This was SVN commit r21291.
2018-02-20 21:33:02 +00:00
75c24843b2 Add Nomad checkbox for Atlas, refs #4824, #3591.
Differential Revision: https://code.wildfiregames.com/D1310
This was SVN commit r21274.
2018-02-19 22:30:09 +00:00
bbd24685fd Only test spawn against entities that block movement
Differential Revision: https://code.wildfiregames.com/D1308
Reviewed by: elexis
This was SVN commit r21267.
2018-02-19 18:34:06 +00:00
8fbc095a88 Stop the random map generation upon quit request (Alt+F4), refs #4822.
Differential Revision: https://code.wildfiregames.com/D1304
Discussed with: Yves

This was SVN commit r21264.
2018-02-19 15:46:25 +00:00
01f581e813 Move GetEngineInfo to Mod.[h|cpp]
Suggested by: elexis
refs d5807cd59f

This was SVN commit r21242.
2018-02-17 17:36:43 +00:00
7c8c4ac2f7 Fix selection rings while garrisoning
Differential Revision: https://code.wildfiregames.com/D1158
Reviewed by: elexis, Itms
Refs: #2627

This was SVN commit r21241.
2018-02-17 16:56:12 +00:00
d5807cd59f Check for and save mod version for savegames and replays
Reviewed by: elexis
Fixes: #4887
Differential Revision: https://code.wildfiregames.com/D955
This was SVN commit r21239.
2018-02-17 16:53:14 +00:00
470d3eb129 Replace a territory texture hack
Differential Revision: https://code.wildfiregames.com/D1293
This was SVN commit r21233.
2018-02-17 01:37:52 +00:00
c91fd9c2c3 Atlas should only list map JSON files as maps.
Differential Revision: https://code.wildfiregames.com/D1301
This was SVN commit r21223.
2018-02-16 16:42:46 +00:00
b28b50ef63 Fix a typo and use better variable names in Footprint
Differential Revision: https://code.wildfiregames.com/D1287
Reviewed by: bb
Comments by: elexis, Stan
This was SVN commit r21216.
2018-02-15 18:40:18 +00:00
72fa750a0c Fix margin/padding issue in tooltips
Reviewed By: bb
Refs: D836, d01cb88ac4
Differential Revision: https://code.wildfiregames.com/D1298
This was SVN commit r21215.
2018-02-15 18:16:45 +00:00
c13bc83aed Load and Initialise PlayerData in Atlas' ActorViewer
Reviewed By: elexis
Fixes: #4900
Differential Revision: https://code.wildfiregames.com/D1276
This was SVN commit r21167.
2018-02-09 21:49:46 +00:00
262b27d770 Remove unnecessary argument from CSimulation2::InitGame
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1289
This was SVN commit r21166.
2018-02-09 19:50:01 +00:00
8babdeba04 Spawn units in rally point direction
Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes: #4735

This was SVN commit r21144.
2018-02-07 20:58:07 +00:00
d01cb88ac4 Calculate and return correct width in CGUI::GenerateText
Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D836
This was SVN commit r21142.
2018-02-07 20:47:10 +00:00
2180862d40 Implement random map script backend to read terrain PMP files created with Atlas, fixes #4816.
Allows developers to set elevation and terrain textures in the map
editor and use that for a random map.

This was SVN commit r21131.
2018-02-06 23:05:58 +00:00
bb
6b88ca6a11 Fix the autostart victoryDuration support, which was broken by 63ca7ad672
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1285
This was SVN commit r21122.
2018-02-06 19:44:05 +00:00
204b04f2d4 Allow random map scripts to load heightmap image files, fixes #5018.
Move the atlas heightmap import code to MapIO.cpp and reuse it.
Implements what 33e3e6c2ab and 69b7f39bf1 wanted to be.

This was SVN commit r21113.
2018-02-05 16:02:00 +00:00
c95901515e Stop claiming that JPEG files are supported for heightmap import following c9cecab0be, refs #2828.
This was SVN commit r21112.
2018-02-05 14:22:16 +00:00
98ebb3bb77 When importing a heightmap image in atlas, don't omit the last vertex of each side of the heightmap! Fixes #5021, refs c9abf6f68c.
(Since there are 4 vertices per tile, there is one more vertex per side
than there are tiles / pixels per side.)

This was SVN commit r21111.
2018-02-05 14:08:46 +00:00
22903b09a6 Set victory conditions for autostart games.
Reviewed By: elexis
Trac Tickets: #5016

Differential Revision: https://code.wildfiregames.com/D1278
This was SVN commit r21108.
2018-02-03 19:39:33 +00:00
7819ea434e Diplomacy Colors
Add a button to toggle between normal and "diplomacy" colors.
Reviewed by: elexis
Comments by: leper, ffffffff, Stan
Fixes: #4747

This was SVN commit r21107.
2018-02-03 14:17:31 +00:00
4fe59c141d Fix crash at start in snd_detect(), fixes #4786.
Reviewed By: s0600204, echotangoecho
Differential Revision: https://code.wildfiregames.com/D1254
This was SVN commit r21097.
2018-02-01 18:12:53 +00:00
2bfb580415 Fix non-PCH build by adding an explicit include.
This used to build so the include of CStr.h disappeared from the include
chain at some point. PCH builds kept working because this file is
included in precompiled.h for the engine project.

Differential Revision: https://code.wildfiregames.com/D1273
Reviewed By: Imarok
This was SVN commit r21075.
2018-01-30 07:20:49 +00:00
751edb43fc Fix wrong type in 8aaff7fc62 / D1232.
Differential Revision: https://code.wildfiregames.com/D1266
Patch By: Angen
This was SVN commit r21047.
2018-01-28 17:37:55 +00:00
95179c5e46 Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
Disconnect that client.

Refs #3643
Differential Revision: https://code.wildfiregames.com/D1256
Reviewed By: echotangoecho
This was SVN commit r21023.
2018-01-26 23:02:13 +00:00
b0b24a472b Move minimap color deserialization fix out of the gui
Differential Revision: https://code.wildfiregames.com/D1250
Reviewed by: elexis
This was SVN commit r21005.
2018-01-24 19:12:19 +00:00
034124e8d8 Fix range overlay color after deserialization following 5fbb224dc0 / D555, refs #3915.
Since the component initialization order is the alphabetic filename
order and
since the RangeOverlayRenderer < Player < Selectable, the new file in
that commit introduced the issue.
Similar to 36b315ca32, refs #4632.

UpdateColor function taken from temple's D754

This was SVN commit r20963.
2018-01-22 06:50:35 +00:00
36fba76a74 Revert unintentional function rename in 40cc3aaa09.
Don't troll OOS-debugging developers with aura ranges rendered in an
invisible color, refs 5fbb224dc0 / D555.

This was SVN commit r20961.
2018-01-22 06:02:52 +00:00
8aaff7fc62 Implement an auto-scroll setting for GUI lists.
Patch By: fpre / ffffffff
Fixes #4987, refs #4254

This allows the replay menu and lobby to focus the selected element if,
but only if it is expected by the user.
Replaces 3f5648767d which scrolled the selected player into view every
single time a new playerlist was received by the lobby server.

This was SVN commit r20958.
2018-01-22 04:45:27 +00:00
340cda5d57 Use obstruction rather than footprint in dock placement
Differential Revision: https://code.wildfiregames.com/D1163
Reviewed by: wraitii
Comments by: mimo, s0600204
Fixes: #4843

This was SVN commit r20954.
2018-01-22 02:34:46 +00:00
d5af005a00 Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
This was SVN commit r20953.
2018-01-22 01:02:29 +00:00
dde855f7d5 Use correct distance for determining nearest dropsite
Use the distance to the nearest point on the dropsite's obstruction
rather than the center of the dropsite.

Differential Revision: https://code.wildfiregames.com/D1160
Reviewed by: wraitii
Comments by: bb, elexis
Fixes: #4592

This was SVN commit r20950.
2018-01-21 21:21:21 +00:00
7d172a9b1d Consider that the point could be inside the goal area in some PathGoal functions
Reviewed By: wraitii
Comments By: mimo
Differential Revision: https://code.wildfiregames.com/D1089
This was SVN commit r20878.
2018-01-16 02:15:04 +00:00
5c605cf218 Allow the JS GUI to find out if the lobby client is currently disconnected.
Differential Revision: https://code.wildfiregames.com/D1224
Patch By: fpre / ffffffff
Refs #4106, D817

This was SVN commit r20872.
2018-01-15 04:30:33 +00:00
b982e7f510 Fix build on armhf with gcc 7.
The abs caused a compiler error in that environment, because wchar_t is
unsigned on armhf, subtracting signed from unsigned results in unsigned
and std::abs does not define an unsigned variant.

Differential Revision: https://code.wildfiregames.com/D1122
Patch By: Peter Michael Green
Uploaded By: Ludovic
This was SVN commit r20869.
2018-01-14 21:18:37 +00:00
8ede017904 Don't crash while in the lobby when receiving an error IQ stanza without an error payload, refs d7121f4f55.
Differential Revision: https://code.wildfiregames.com/D1222
Patch By: Dunedan
This was SVN commit r20868.
2018-01-14 17:48:24 +00:00
bb
5729b49610 Don't early return but update the active query when having no position or when outOfWorld
Based on Patch By: fatherbushido
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1219
Differential Revision: https://code.wildfiregames.com/D704
fixes #4658

This was SVN commit r20845.
2018-01-12 21:01:17 +00:00
bb
891870a554 Stop serializing minimap playercolors
Patch By: temple
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1124
This was SVN commit r20797.
2018-01-07 20:23:04 +00:00
11bcc7c0e7 Solve some issues reported on Transifex, and update translation files
This was SVN commit r20781.
2018-01-07 00:10:14 +00:00
f352d20e17 Support both DateTime formats of XEP-0082 in the lobby, refs #3156, f2c76cc75d, 6141c5c4fa, f27efac053.
Patch By: Dunedan
Fixes #4920.
Differential Revision: https://code.wildfiregames.com/D1197
This was SVN commit r20776.
2018-01-06 16:09:10 +00:00
c90d72deb5 Replace DataTemplateManager simulation component with a globalscript, refs #4868.
Removes the serialization of JSON files, shrinking savegame files and
rejoin states sent across the network, refs #3834, #4239, #3909,
f24523dc8f.
Removes the AI C++ code to read JSON files from e33d4a52e9 since the AI
can now use the globalscript.
Allows the AI to read Aura templates and removal of GUIInterface code to
improve performance.
Serialization of the JSON objects in other simulation components was
removed in 9c0e37f2c0 / D1109, a6f14f5631 / D1130.

Serialization removal planned by sanderd17
AI part proofread by mimo
Simulation part proofread by bb
Discussed with Itms on irc

Differential Revision: https://code.wildfiregames.com/D1108
This was SVN commit r20737.
2017-12-31 01:02:21 +00:00
d18374bffe Fix ugly font rendering using GL linear interpolation if the UI scale was changed.
Patch By: Dariost
Refs D332

This was SVN commit r20735.
2017-12-30 17:56:07 +00:00
5500a96751 Delete Savegame format version, refs 7064565ff6.
It is unneeded because we won't add backwards compatibility for previous
formats and
because the engine version check from 94302a4149 is sufficient and more
accurate in testing compatibility of savegames of different releases.
The simpler code allows unifying the savegame version check with the
check used by the replay menu (to be used in multiplayer gamesetups).

Differential Revision: https://code.wildfiregames.com/D1131
Reviewed By: wraitii
Agreed with: Imarok
Discussed with: Philip

This was SVN commit r20729.
2017-12-30 14:54:13 +00:00
b8216a9164 Let Atlas provide a default AI seed.
This addresses the Simulation2 warning about a gamesetup mechanism not
having decided explicitly about the RNG.

Differential Revision: https://code.wildfiregames.com/D1187
Reviewed By: mimo
Refs #4917, 7e05d7edc9 / D1178

This was SVN commit r20726.
2017-12-30 14:02:09 +00:00
7e05d7edc9 Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
Fixes #4907
Differential Revision: https://code.wildfiregames.com/D1178
Reviewed By: mimo
Refs D1159, f88ee2766e

This was SVN commit r20700.
2017-12-27 16:51:25 +00:00
fb444d4165 Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
Differential Revision: https://code.wildfiregames.com/D477
Reviewed By: bb
Proposed By: bb
Discussed with: fatherbushido

This was SVN commit r20691.
2017-12-26 22:03:25 +00:00
95c03dcc64 Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
This will enable us in the future to have technologies that change
projectiles.
This is also somewhat of a refactoring.

Patch By: Mate-86
Reviewed By: wraitii
Trac Tickets: #1909

Differential Revision: https://code.wildfiregames.com/D945
This was SVN commit r20676.
2017-12-23 09:27:19 +00:00
3319c69d97 Choose AI behavior in gamesetup
Original patch from Sandarac, reworked by elexis and finalized by mimo

Discussed with elexis

Differential Revision: https://code.wildfiregames.com/D1159
This was SVN commit r20671.
2017-12-20 22:02:15 +00:00
571562d7d7 Revert 9c180f660f until there is someone maintaining AI behaviors, refs D746.
This was SVN commit r20654.
2017-12-14 13:31:00 +00:00
c5deda556c Adds a skip for invalid files in the validator
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1140
This was SVN commit r20648.
2017-12-12 20:23:26 +00:00
9c180f660f AI behavior gamesetup setting.
Based On Patch By: Sandarac
Differential Revision: https://code.wildfiregames.com/D746
Refs #812, #2550

This was SVN commit r20646.
2017-12-12 16:45:09 +00:00
89e339dd16 Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
Patch By: Sandarac
Discussed with: Philip, echotangoecho, Bezerra
Fixes #4072.
Differential Revision: https://code.wildfiregames.com/D587
This was SVN commit r20639.
2017-12-10 17:33:03 +00:00
38d11a6fce Long range pathfinder cleanup
Remove ACCEPT_DIAGONAL_GAPS as it was unused and will not be used in the
future.
Use PASSABLE macro everywhere.
Simplify considerable OnTheWay as MakeGoalReachable returns a point
goal.

This doubles as a very slight optimisation, on the order of microseconds
per call.

Reviewed By: temple
Differential Revision: https://code.wildfiregames.com/D80
This was SVN commit r20634.
2017-12-10 14:23:16 +00:00
f7aa7ac79e Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
By adding a custom function in Grid, the code gets vectorised on both
gcc and clang, resulting in much faster code and faster update times,
sometimes substantially (on giant maps or when few chunks must be
updated).

Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D73
This was SVN commit r20630.
2017-12-10 08:59:43 +00:00
5fbb224dc0 Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
This also allows non-selectable entities like building previews to cast
range visualizations.

Patch By: Sandarac
Differential Revision: https://code.wildfiregames.com/D555
Refs #3915, #4349, ee5bb1fd61 / D238.
Comments By: Vladislav
This was SVN commit r20622.
2017-12-10 02:41:08 +00:00
13ad114dd6 Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp.
This abstraction allows calling that code again from other simulation
components, like the RangeOverlayRenderer in D555.

Differential Revision: https://code.wildfiregames.com/D1139
Refs #3915, D555
Comments By: Vladislav, echotangoecho
This was SVN commit r20621.
2017-12-10 00:19:51 +00:00
53c9e89591 Move EOverlayType and SOverlayDescriptor from the Selectable component to Overlay.h.
Refs #3915, D568
Patch By: Sandarac
Taken from D555
Reviewed By: Vladislav
This was SVN commit r20618.
2017-12-09 19:49:56 +00:00
ae343e8e9d Adds the basic actor/material validator
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1016
This was SVN commit r20615.
2017-12-08 21:40:29 +00:00
32981e6f5e Allow the AI to read JSON simulation files and use the Resources prototype from 52f311da2b for the AI directly.
Removes the workaround copy of the resources JSON each turn in
GetSimulationState.

Refs #3934, #4868
Differential Revision: https://code.wildfiregames.com/D1119
Reviewed By: mimo
This was SVN commit r20600.
2017-12-06 20:26:01 +00:00
af03c72f76 Move GetAvailableMods
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1106
This was SVN commit r20591.
2017-12-05 17:17:21 +00:00
fed3fbee5d Expose the same FileExists to JS GUI, simulation and rmgen.
Thus restrict rmgen FileExists from 871ed04521 to rmgen/ and
simulation/.

Refs #4868, 8de5c26540
Differential Revision: https://code.wildfiregames.com/D1104
Same rap as in 0cfe9ab153, 7fda43d14e.

This was SVN commit r20588.
2017-12-05 00:22:03 +00:00
7fda43d14e Expose the same file listing function to JS GUI, simulation and rmgen, refs #4868.
Removes the workaround and limitations of globalscripts Resources
(52f311da2b) and loadCivFiles (89055ef858), allowing them to actually
become actually global.
Rename to ListDirectoryFiles as proposed by wraitii.

Differential Revision: https://code.wildfiregames.com/D1103
Reviewed By: s0600204
Proofread by: echotangoecho
Comments by: wraitii
Relevant discussions with leper in #4868, D1062

This was SVN commit r20586.
2017-12-04 23:46:55 +00:00
2c8b78ddaa Option to disable fog effects.
Fixes #4626
Patch By: dp304
This was SVN commit r20584.
2017-12-04 15:54:24 +00:00
247bde356c Reload water shaders too when changing shader settings.
Refs #4626
Patch By: dp304
This was SVN commit r20583.
2017-12-04 15:51:20 +00:00
30c3b7c3b8 Fix two clang warnings in 61261d14fc reported by leper.
Differential Revision: https://code.wildfiregames.com/D1064
Reviewed By: fcxSanya
Refs #2305

This was SVN commit r20582.
2017-12-04 14:30:38 +00:00
0cfe9ab153 Expose the same ReadJSONFile function to simulation, GUI and rmgen.
This way globalscripts/ can use the same code in all contexts, all paths
are absolute and only one function name is needed.
Remove ReadCivJSONFile which is redundant with this function as well.
Restrict read access of rmgen/ to rmgen/ and simulation/, refs
4275a8a33c, 89055ef858.

Refs #4868
Differential Revision: https://code.wildfiregames.com/D1085
Reviewed By: wraitii
Partial agreement with leper

This was SVN commit r20576.
2017-12-03 23:02:27 +00:00
9f0484e5ce Delete unused SpiderMonkey GarbageCollection ScriptFunctions ForceGC in the AI and GUI context (e9e05f4efc) and MaybeGC in the random mapgen context (942a45372c).
Optimizing the memory footprint requires likely different functions
following the new SM versions and a lot of testing,
so having these doesn't lower the effort to achieve optimization while
confusing the reader.

Differential Revision: https://code.wildfiregames.com/D1073
Reviewed By: Yves
This was SVN commit r20572.
2017-12-03 12:48:21 +00:00
99d486c1d7 Allow models using alpha-blending (transparent models) to be silhouette casters.
This change ahead of D965, where fauna become silhouette casters, and
several fauna animals are transparent models.

Reviewed By: wraitii
Patch By: temple
This was SVN commit r20569.
2017-12-03 10:14:16 +00:00
f22dfba717 Support Visual Studio 2015 (MSVC 14.0), fixes #3439.
VS 2013 stays the default Windows compiler, but support for it will be
dropped as soon as possible.
Tested By: Stan
This was SVN commit r20562.
2017-11-29 21:16:10 +00:00
2da6c0ce2a Use default Unicode encoding in source code on Windows.
This change drops MBCS encoding (which was the default for premake4)
except in the Collada project which is entirely written assuming MBCS.

Tested By: wraitii
Differential Revision: https://code.wildfiregames.com/D1069
This was SVN commit r20561.
2017-11-29 20:14:22 +00:00
8de5c26540 Allow civ specific techs with {civ}
Discussed with leper

Reviewed By: bb
Trac Tickets: #4589

Differential Revision: https://code.wildfiregames.com/D1024
This was SVN commit r20551.
2017-11-28 20:43:00 +00:00
2877ae1c38 Fix oversight in 16afbf32c8 noticed by Geramoto
Reviewed by: bb
Refs: #4722
Differential Revision: https://code.wildfiregames.com/D1072
This was SVN commit r20544.
2017-11-27 19:51:21 +00:00
d0ca03d7ba Fix OSX compilation
A check for OSX version that seemed useless broke compilation on Xcode
9.

Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D986
This was SVN commit r20530.
2017-11-26 16:50:21 +00:00
89055ef858 Delete GetCivData from MapGeneratorWorker.cpp which is redundant with the ReadJSONFile from 871ed04521.
Unify civ file loading from gui/common/functions_civinfo.js and
rmgen/library.js in globalscripts/Templates.js.
Delete the two forgotton headers in 4275a8a33c.

Refs #4868, #4804, D900.
Differential Revision: https://code.wildfiregames.com/D1062
Discussed with: leper

This was SVN commit r20528.
2017-11-26 13:30:57 +00:00
69b7f39bf1 Rename RMS to Engine.
This was SVN commit r20525.
2017-11-25 22:17:01 +00:00
60ae523f92 Fix territory borders not showing up on OSX when compiled with the lastest xCode.
The bug came from inlining the copy constructor of Grid, which ended up
reading from un-initialized variables.

Discussed with leper who had a similar fix for a test failure locally.

Fixes #4859

Differential Revision: https://code.wildfiregames.com/D1048
This was SVN commit r20520.
2017-11-25 12:48:37 +00:00
f7206dc77d More ScriptInterface const.
Reviewed By: elexis; some comments by bb
Differential Revision: https://code.wildfiregames.com/D863
This was SVN commit r20519.
2017-11-25 06:49:58 +00:00
0146c705ce Adds basic tests for the CinemaManager component
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1013
This was SVN commit r20514.
2017-11-24 22:38:03 +00:00
446fef2b35 Delete FALLBACK_CIV "athen" and related code in rmgen/, refs #4034.
It was only triggered if a civ wasn't set in Atlas.
Because civs are expected to be well-defined everywhere, alwas set the
property in Atlas too, fixing the non-GUI part of #4869.
Use the existing player defaults value then instead of hardcoding a
fallback civ string.

This was SVN commit r20512.
2017-11-24 21:01:12 +00:00
9687a7af1a AIManager: loads only the used templates when starting (or deserializing) a game
Discussed with leper

Differential Revision: https://code.wildfiregames.com/D1049
This was SVN commit r20509.
2017-11-24 19:13:28 +00:00
4275a8a33c Unify two rmgen and GUI JSON file loading script functions, refs #4868.
Revert the introduction of the exact copies of FileExists ReadJSONFile
functions in MapGenerator.cpp introduced by 871ed04521.
Include JSInterface_VFS.cpp from MapGenerator.cpp to remove that code
while gaining the other missing VFS file loading functions in rmgen/.
Split RegisterScriptFunctions of JSInterface_VFS.cpp from eb4e66aab3
into RegisterReadOnlyScriptFunctions and RegisterWriteScriptFunctions to
prevent unintentional write access.

This was SVN commit r20507.
2017-11-24 17:19:16 +00:00
7a17a3152c Pass the size in meters of a terrain grid tile from Terrain.h to the rmgen JS code to avoid hardcoding thereof.
Refs #4034, D900
Differential Revision: https://code.wildfiregames.com/D1059
Reviewed By: s0600204
This was SVN commit r20504.
2017-11-23 20:54:48 +00:00
bb
e6dff349bd Fix scrollbare edgy-case and off by 1's in dropdown
Reviewed By: Imarok
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1030
This was SVN commit r20500.
2017-11-21 20:07:23 +00:00
2bde5874a7 fix an inconsistency in 3b6c612975, noticed by leper
This was SVN commit r20486.
2017-11-20 18:30:21 +00:00
3b6c612975 allow the ai to run without loading all templates at startup (not yet enabled).
This was SVN commit r20480.
2017-11-19 19:05:54 +00:00
f60f58d3d6 Use the rangeManager's subdivisions in the obstruction manager shape tests
Completes an existing TODO. This is a large speedup in some cases for
those test functions, particularly the "sunken ship lag" issue.

Patch By: temple
Reviewed By: elexis, mimo, bb, wraitii
Accepted By: bb, wraitii
Trac Tickets: #4713

Differential Revision: https://code.wildfiregames.com/D850
This was SVN commit r20438.
2017-11-11 11:14:39 +00:00
63e77de94e Use only one coordinate system for locations in the rmgen system.
Thereby fix the distance check of the SimpleObject, refs #4338, D189 and
remove the CELL_SIZE engine constant magic number, refs #4034.

Differential Revision: https://code.wildfiregames.com/D996
Thanks a lot to rapidelectron and temple who independently discovered
this!

This was SVN commit r20396.
2017-11-01 22:59:27 +00:00
71a5ebe1c9 Adds a missed initialisation in 7e239f38a3.
This was SVN commit r20382.
2017-10-30 19:32:16 +00:00
7d1f56e617 Migrate to premake5, fixes #3729.
Make pyrogenesis and tests depend on Collada, fixes #404.

This commit includes custom modules for CxxTest and pkg-config support
that can be improved upon in the future. It also includes all necessary
changes to the build scripts, but the new premake5 features are not
fully exploited yet.

With this change, premake5 becomes the default, but CI scripts on Unix
will continue using premake4 for a while, in order to avoid regressions.

Includes code by zsol.
Reviewed by: wraitii, leper
Differential Revision: https://code.wildfiregames.com/D72
This was SVN commit r20381.
2017-10-30 13:52:05 +00:00
7e239f38a3 Adds a wireframe mode to the water rendering.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D769
This was SVN commit r20378.
2017-10-30 00:02:29 +00:00
38d09ce35c Adds a perspective matrix, refracts a matrix projection setup to prepare for an isometric view.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D971
This was SVN commit r20377.
2017-10-29 23:41:59 +00:00
7b93690c76 Fix few typos found with the Debian lintian tool.
Differential Revision: https://code.wildfiregames.com/D973
Differential Revision: https://code.wildfiregames.com/D974
Differential Revision: https://code.wildfiregames.com/D975
Patch By: LudovicRousseau
Reviewed By: Dunedan, bb
This was SVN commit r20369.
2017-10-28 22:34:57 +00:00
c136848b74 Fix lineendings of new files and the ones in source/ that didn't receive the eol property yet.
To confirm, use svn diff -r 20355:20356 -x "-w --ignore-eol-style"
--ignore-properties  | less

This was SVN commit r20356.
2017-10-26 17:03:29 +00:00
66a357f286 The server should choose the guid
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D943
This was SVN commit r20341.
2017-10-24 22:05:24 +00:00
67e27ed7ea Atlas: Cleanup horizontal alignment flags being ignored, fix warnings on a start.
Fix #3824
Patch by: Clockwork-Muse.
Reviewed by: vladislavbelov.
Differential Revision: https://code.wildfiregames.com/D824
This was SVN commit r20327.
2017-10-22 20:09:28 +00:00
ad7d7ec1e9 Fix a disabled template manager test.
Fix #4522
Patch by: Sandarac.
Reviewed by: elexis.
Differential Revision: https://code.wildfiregames.com/D968
This was SVN commit r20326.
2017-10-22 15:39:50 +00:00
5f0a0fbbef Add id for IQ stanzas
Patch by: Dunedan
Differential Revision: https://code.wildfiregames.com/D899
This was SVN commit r20321.
2017-10-21 14:11:25 +00:00
bb
5b72870745 Enlarge default sidebar size, so everything is visible by default
Accepted By: elexis
Differential Revision: https://code.wildfiregames.com/D855
This was SVN commit r20305.
2017-10-16 13:07:07 +00:00
8dc6ed427d Fix string format of the JS test assertion failure following 7c2e9027c2 (cxxtest expects a char* instead of a std::wstring, so newlines were printed as \n characters).
Differential Revision: https://code.wildfiregames.com/D952
Fixes #4807

This was SVN commit r20292.
2017-10-13 21:56:45 +00:00
49b7d6fb95 Test integer validation.
Reviewed By: leper
Differential Revision: https://code.wildfiregames.com/D947
This was SVN commit r20274.
2017-10-09 07:00:31 +00:00
b5e3b83c9e Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
Differential Revision: https://code.wildfiregames.com/D910
This was SVN commit r20268.
2017-10-07 08:42:39 +00:00
1fcdc3d7f4 Deepfreeze the map settings object (created from g_GameAttributes.settings by the gamesetup extending the map JSON data) to prevent random map scripts from unintentionally modifying that, refs #4257.
This was SVN commit r20265.
2017-10-06 18:53:24 +00:00
35af7390c0 Fix Hierarchical Pathfinder out of bounds bug
Patch by temple

Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D926
This was SVN commit r20256.
2017-10-02 17:44:23 +00:00
7a5c5100c0 Allow command line options to start with - or --
Reviewed by: mimo
Differential Revision: https://code.wildfiregames.com/D883
This was SVN commit r20249.
2017-09-30 16:12:18 +00:00
8629b83ed9 Remove unneeded include.
That was a leftover from a previous iteration of the code.

This was SVN commit r20247.
2017-09-30 15:29:13 +00:00
84674911cc Switch back to an unplaceable filter for templates.
This removes FindAllPlaceableTemplates, replaces the few uses of it by
FindAllTemplates,
and makes that ignore all templates starting with special/ in addition
to those starting
with template_.

Now modders can use entirely different template organization schemes
(more folders, different
folders, etc) without having to edit a file that was never well
documented.

In conjunction with a few of the template moving patches preceding this
rubble/ and other/catafalque
are now placeable. The former now does not decay anymore and users that
want that should use the
decay| filter, the latter will be taken care of in #4762.

Return to making FindAllTemplates return all placeable templates again
(switch to unplaceable filter).

To reiterate the main point: Only templates starting with special/ or
template_ will not show up as
placeable in Atlas (or show up to code querying for all (placeable)
templates. If you want to add more
of those use one of these naming schemes (and possibly subfolders in
special/).

Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D935
This was SVN commit r20246.
2017-09-30 15:22:51 +00:00
ff7511d9fc Move special_filter/ templates to special/filter/.
This should help with simplifying the (un)placeable filtering again.

Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D934
This was SVN commit r20242.
2017-09-30 07:14:35 +00:00
b1d71bfb43 Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779.
Patch By: Mate-86
Differential Revision: https://code.wildfiregames.com/D921
This was SVN commit r20236.
2017-09-28 19:26:07 +00:00
1c47c5ad44 Rename cmpPosition's IsFloating to CanFloat.
Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D916
This was SVN commit r20201.
2017-09-18 09:54:54 +00:00
6ecba5025b Add test for height and water logic in Position component. Refs 38cca12ec6.
Reviewed By: leper
Differential Revision: https://code.wildfiregames.com/D915
This was SVN commit r20199.
2017-09-18 08:46:11 +00:00
38cca12ec6 Add float depth support to cmpPosition.
This allows for amphibious units (swimming animals, tanks, etc).
The specified depth is the distance from the water surface where the
unit will start to float. Should most likely be a little less than
the height of the actor.

Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D842
This was SVN commit r20196.
2017-09-18 03:55:33 +00:00
b3db71aa63 Fix an issue with tests. Allow to mock several components for the system entity. Reviewed by leper.
Differential Revision: https://code.wildfiregames.com/D848
This was SVN commit r20194.
2017-09-17 07:06:09 +00:00
455ab4b9e2 Fix some format specifiers in debug strings. Reviewed by leper.
Differential Revision: https://code.wildfiregames.com/D909
This was SVN commit r20190.
2017-09-16 15:28:01 +00:00
189da09a7e Make FromJSProperty actually part of ScriptInterface.
Reviewed By: Imarok
Differential Revision: https://code.wildfiregames.com/D876
This was SVN commit r20179.
2017-09-12 22:52:15 +00:00
2534010d0f Fix build without precompiled headers.
Refs 21f69ef574.

This was SVN commit r20177.
2017-09-12 22:18:39 +00:00
486aec18d4 Move Main ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20172.
2017-09-12 03:11:33 +00:00
d6cb9c845b Move Debugging ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20171.
2017-09-12 02:25:28 +00:00
921c5515a6 Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20170.
2017-09-12 01:53:46 +00:00
5f8be8e0c6 Move Game ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20169.
2017-09-12 01:38:46 +00:00
fa54a8cd65 Move GUI Manager ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20168.
2017-09-12 00:54:49 +00:00
21f69ef574 Move networking ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20167.
2017-09-12 00:29:10 +00:00
0e3a6d811c Move SavedGame ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20166.
2017-09-11 23:22:28 +00:00
f1cc54cc18 Move GameView ScriptFunctions to its JS Interface, refs #4772.
Use early returns as initialization checks.

This was SVN commit r20165.
2017-09-11 23:03:27 +00:00
4d931b57e9 Move ReadJSONFile and WriteJSONFile GUI ScriptFunctions that only handle VFS paths to the VFS JS Interface.
This was SVN commit r20164.
2017-09-11 22:21:34 +00:00
e69a0fb9db Remove unused clumsy JS GUI ScriptFunctions debug timer from ed7b4b5fca.
GetMicroseconds from 7a91d330d3 provides microsecond precise timing.

Refs #4772.

This was SVN commit r20163.
2017-09-11 22:08:54 +00:00
ab7089ad61 Command line option for pid+timestamp in OOS dump, mainlog and interestinglog
Reviewed by: elexis Fixes #3339
Differential Revision: https://code.wildfiregames.com/D51
This was SVN commit r20141.
2017-09-09 13:16:05 +00:00
1cdc8f1356 Mark simulation component template and entity properties as read-only in simulation tests (as they are in actual games).
Thus throw errors if a simulation test tries to alternate the template
instead of silently passing tests with wrong values (as happened tests
fixed by ff90bb8490).
Remove the two clones from simulation components that were only relevant
for that test.
Add test to test the test.

Differential Revision: https://code.wildfiregames.com/D871
Fixes #4759
setup.js and setup_test.js Reviewed By: leper

This was SVN commit r20134.
2017-09-08 04:22:53 +00:00
eb4e66aab3 Move VFS GUI script function registration to its interface file.
This was SVN commit r20133.
2017-09-08 04:01:26 +00:00
871ed04521 Move biome definitions to JSON and JS files, so that mods can easily remove or add new biomes, refs cc0d4f25da.
Move environment biome constants from JS to JSON.

This was SVN commit r20129.
2017-09-08 02:15:54 +00:00
e95f4e9744 Unify deepcopy and clone.
Delete clone globalscripts function introduced by 9f47ed536d.
Rename the better supported deepcopy function to clone.
Delete unused Vector2D and Vector3D clone prototype functions that can
just use clone if needed.

Differential Revision: https://code.wildfiregames.com/D870
Reviewed By: leper
This was SVN commit r20125.
2017-09-06 20:58:27 +00:00
38865845d3 Stop using postfix increment in a few places.
Pointed out by cppcheck.

Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D414
This was SVN commit r20113.
2017-09-04 22:00:04 +00:00
9cb0a60d73 Deepfreeze Aura, Technology and Resource Templates, Simulation states, GameAttributes and few other JS objects.
This reveals unintentional modifications to these objects which would
most often imply hidden bugs.

Differential Revision: https://code.wildfiregames.com/D829
Fixes #4257
Refs #3647

This was SVN commit r20100.
2017-09-03 16:37:09 +00:00
1b47451d32 Add deepfreeze function to recursively mark JS Objects as read-only.
Refs #4257, D829
Proofread By: leper
This was SVN commit r20099.
2017-09-03 12:50:45 +00:00
5c01b50ca4 Add FALLTHROUGH, which in the best case is just [[fallthrough]].
Note that this does not fix the warnings in AtlasObjectXML, someone
interested
in fixing those should check whether using ICU would be a nicer
solution.

Reviewed By: echotangoecho
Differential Revision: https://code.wildfiregames.com/D740
This was SVN commit r20095.
2017-09-01 20:04:53 +00:00
7a157faf3c Allow the GUI to subscribe to text edit events to redeem three workarounds in the options page.
Differential Revision: https://code.wildfiregames.com/D860
Refs #2451, #3511, 5c61f68600 (registerChanges), 7fa2962c45
(onMouseLeave), e909567004 (onPress)
Reviewed By: Vladislav
This was SVN commit r20091.
2017-09-01 12:06:18 +00:00
2cb6139761 Fix typo in f8d53d8f7b / D786 and some whitespace in CInput.cpp
This was SVN commit r20088.
2017-09-01 01:51:48 +00:00
6ed9017253 fix typo in LongPathfinder
Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D847
This was SVN commit r20082.
2017-08-30 16:41:10 +00:00
a5c60619e2 Input GUI object cleanup.
Remove redundant if-statement following 5593f573f4 as reported by
Vladislav.
Use switch-statement in ManuallyHandleEvent.

This was SVN commit r20078.
2017-08-30 12:01:17 +00:00
ee38f0db37 Implement readonly Input GUI objects and use it in the file location indicator in the replay menu,
so that the user can copy the file path.

Fixes #4225
Refs D763
Patch By: Vladislav
This was SVN commit r20075.
2017-08-29 23:53:23 +00:00
23118ba847 Split the Input GUI object key processing into two methods (methods changing the text and methods not changing it).
Patch By: Vladislav
Refs #4225, D763

Also use SDL_Keycode instead of int, remove an outdated history lookup
comment and some other unneeded comments.

This was SVN commit r20074.
2017-08-29 23:29:29 +00:00
e8dfde9ba6 Display previously received lobby chat messages when returning from the gamesetup.
Differential Revision: https://code.wildfiregames.com/D819
Fixes #3306
Patch By: fpre / ffffffff
This was SVN commit r20070.
2017-08-29 16:04:45 +00:00
0ceeaf921b Fix typo in 0940db3fc0 / D835 reported by gameboy.
Reviewed By: Vladislav
This was SVN commit r20069.
2017-08-29 12:22:31 +00:00
27d99765bb Add an icon to pyrogenesis' application window
Tested By: Imarok (Windows, Ubuntu w. Gnome), s0600204 (Arch w. Xfce),
ffffffff (Kubuntu w. KDE)
Reviewed By: ffffffff, s0600204
Differential Revision: https://code.wildfiregames.com/D768
Trac Tickets: #4363

This was SVN commit r20067.
2017-08-28 21:56:54 +00:00
0940db3fc0 XmppClient cleanup.
Allow XmppClient to use arbitrary property names in GUIMessages.
Remove duplication by calling CreateGUIMessage when receiving chat
messages.
Inline PushGUINotification.
Use std::string in the GUIMessage because every data source is of that
type.
Apply the wstring_from_utf8 conversion to ensure correct display of less
common UTF characters instead in the GuiPollMessage method.
Add room subject change chat message.

Differential Revision: https://code.wildfiregames.com/D835
Refs #4482
Comments by fpre, Vladislav and leper

This was SVN commit r20064.
2017-08-28 17:47:43 +00:00
1b44946078 Replace deprecated jsval with JS::Value.
Remove unused SGUIBaseSettings and GUI comment.
Fix indentation of a macro, refs D794.

Differential Revision: https://code.wildfiregames.com/D838
Review by: leper.
Itms came up with the same patch for the SpiderMonkey 45 update
independently.

This was SVN commit r20062.
2017-08-28 10:27:36 +00:00
bb
565abd5f1b Fix directory for Atlas help from a93d260643
When launching Atlas from a higher directory the help.json isn't found.
Fixed by finding the absolute path.

Patch By: vladislavbelov
This was SVN commit r20059.
2017-08-27 19:32:54 +00:00
bb
62c9c6d7fc Add scrollbars to all tabs in Atlas.
Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D793
This was SVN commit r20058.
2017-08-27 18:47:39 +00:00
eb70d83b67 Fix rallypoint color after deserialization following 505a10cef6.
Differential Revision: https://code.wildfiregames.com/D826
Refs #4618, D623

This was SVN commit r20049.
2017-08-27 16:05:20 +00:00
16b976fc35 Remove unneeded GetMucMessageCount from the XmppClient.
The affected function was imprecise, because it called a playerlist
update whenever a "chat" level message was received instead
of only updating the playerlist if it's actually influencing the
displayed playerlist.
When there is a chat message, lobby subject change or user-role change,
there is no need to update the list.

Differential Revision: https://code.wildfiregames.com/D671
Refs #3386, 8b437a0b1c
Reviewed By: fpre / ffffffff
This was SVN commit r20040.
2017-08-25 18:51:26 +00:00
ce580f0de0 Always delete CMapReader. Patch by Sandarac. Fixes #4154.
This fixes an assertion failure in ScriptEngine that can occur when
closing
the game while in the loading screen.

Reviewed By: vladislavbelov, leper
Differential Revision: https://code.wildfiregames.com/D684
This was SVN commit r20035.
2017-08-25 00:37:48 +00:00
f27efac053 Enhance lobby / XMPP timestamp parsing documentation.
Refs #3832, 9a5e1ddedb / D760, 6141c5c4fa / D514
Reviewed By: leper
This was SVN commit r20032.
2017-08-24 20:57:21 +00:00
9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
7970c3dc54 Pass a const reference, if someone wants to modify it they should use the global directly.
Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D738
This was SVN commit r20027.
2017-08-23 23:52:32 +00:00
a93d260643 Add help button to Atlas with a link to the Manual and bugtracker.
Differential Revision: https://code.wildfiregames.com/D794
Patch By: Vladislav
This was SVN commit r20021.
2017-08-21 23:32:29 +00:00
1ddd24bb8c Remove unused Renderer function from 12e2428495.
Refs #2137
Reviewed By: Vladislav
This was SVN commit r20019.
2017-08-21 17:05:45 +00:00
6f9bf55ac5 Change the shadow map quality without restarting the match.
Differential Revision: https://code.wildfiregames.com/D804
Refs #4351
Patch By: Vladislav
This was SVN commit r20011.
2017-08-21 01:10:56 +00:00
04f2209b50 Rename WaterUgly setting to WaterEffects in order to remove the invertedboolean workaround of the options page.
Differential Revision: https://code.wildfiregames.com/D815
Refs #3737
Tested By: Stan
This was SVN commit r20010.
2017-08-21 00:09:25 +00:00
8df36bace4 Shadow map quality option.
Differential Revision: https://code.wildfiregames.com/D745
Fixes #4351
Refs #743
Patch By: Vladislav
This was SVN commit r20001.
2017-08-19 12:46:05 +00:00
cb18830a81 Remove CinemaManager input handler to allow user interaction on other GUI pages like message boxes and possibly few selected hotkeys.
Disable gameview/camera hotkeys while cinematic paths are playing.

Differential Revision: https://code.wildfiregames.com/D697
Refs #3301, #3814, 89aef0b6eb
Reviewed By: Vladislav
This was SVN commit r19980.
2017-08-12 10:32:07 +00:00
316a8848a0 Ignore few Ownership changes in the Selectable and RallyPointRenderer component.
Properly support capturing in the RallyPointRenderer component, even
though RallyPoints are typically deleted upon capturing.

Differential Revision: https://code.wildfiregames.com/D776
Refs D687
Reviewed By: Stan
This was SVN commit r19976.
2017-08-11 20:05:03 +00:00
00e7d49368 Profile Footprint calls that can easily consume 90% of the simtime on a turn ("sunken ship lag").
Differential Revision: https://code.wildfiregames.com/D778
Refs #4713
Reviewed By: Vladislav
This was SVN commit r19973.
2017-08-11 18:08:30 +00:00
343ec21e75 Update the color of the selection ring, rallypoints and territory outline when the playercolor is changed in atlas.
Merge duplicate Selectable component playercolor code.

Differential Revision: https://code.wildfiregames.com/D687
Fixes #4643
Refs D623
Patch in cooperation with: Stan

This was SVN commit r19965.
2017-08-09 11:19:14 +00:00
3d0bfc7e1b Forgotten years replacement in 3a3bcca0c5.
This was SVN commit r19962.
2017-08-09 07:11:53 +00:00
3a3bcca0c5 Refactor the code for cutting a circle into chords for textured line overlay in Selectable component. Don't compute useless arccos and avoid compound rounding errors. Reviewed by Itms.
Differential Revision: https://code.wildfiregames.com/D673
This was SVN commit r19959.
2017-08-08 17:48:44 +00:00