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6525 Commits

Author SHA1 Message Date
99b0362edf Bump version number to Alpha 23.
Differential Revision: https://code.wildfiregames.com/D758
Reviewed By: fatherbushido
This was SVN commit r19923.
2017-07-29 16:36:55 +00:00
d56692d9e1 Rewrite the pathfinder dirtiness information system.
Remove all hacks while keeping most optimizations in memory management.
This fixes incomplete grid updates that could cause OOS on rejoin, fixes
#4596.

Tested by: elexis, ffffffff
Reviewers: leper, wraitii
Differential Revision: https://code.wildfiregames.com/D675
This was SVN commit r19916.
2017-07-14 10:09:32 +00:00
918a693f0f Update the list of bundled languages for A22.
This was SVN commit r19913.
2017-07-12 13:56:28 +00:00
53eaef0746 Don't change the copyright headers of other software groups, as reported by leper.
Refs 43137fef3f / D716

This was SVN commit r19907.
2017-07-10 21:53:47 +00:00
43137fef3f Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
Differential Revision: https://code.wildfiregames.com/D716
Refs 09e974e1cb
Reviewed By: bb
Change in agreement with leper.

This was SVN commit r19899.
2017-07-10 14:26:24 +00:00
d49bf8b1bf Ensure the camera position being above the water level (without smoothing the water level with the terrain).
Differential Revision: https://code.wildfiregames.com/D700
Fixes #3892, D229, D638

This was SVN commit r19896.
2017-07-10 02:16:57 +00:00
a5e253162b Fix undefined macro usage in cppformat.
This is quite noisy with -Wexpansion-to-defined in both clang 3.9 and
gcc 7.
(Refs #3190 and #4148. Upstream might have fixed this, but somewhat
clean build logs seem worth it.)

Reviewed By: echotangoecho
Differential Revision: https://code.wildfiregames.com/D680
This was SVN commit r19884.
2017-07-08 00:15:03 +00:00
9aad0137ba Stop using WMI for detecting the sound card, and use OpenAL instead. Delete WMI code altogether now it is unused.
This fixes #4561 and makes sound card detection work on non-Windows
platforms.

Reviewed By: echotangoecho
Tested By: Imarok, elexis
Differential Revision: https://code.wildfiregames.com/D636
This was SVN commit r19877.
2017-07-06 17:29:49 +00:00
5c6f3505e8 Fix replay cache performance (broken by ea250b3d25). Also remove a TODO fixed by fca844eef6.
Reviewed by elexis.

This was SVN commit r19875.
2017-07-06 16:20:18 +00:00
14e1b79a0f Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order).
Differential Revision: https://code.wildfiregames.com/D656
Refs #3871
Patch By: Vladislav
This was SVN commit r19864.
2017-07-01 15:49:59 +00:00
c67d79d9f3 Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
Differential Revision: https://code.wildfiregames.com/D638
Refs #4596
Contains a fix mentioned by leper.

This was SVN commit r19862.
2017-07-01 04:15:49 +00:00
6f7a5fb773 Allow the JS GUI to subscribe to the window resized event and use it to conditionally update the observer panel (refs D689).
Differential Revision: https://code.wildfiregames.com/D694
Tested By: temple
Proofread By: Vladislav
This was SVN commit r19846.
2017-06-30 00:04:29 +00:00
5e6b502eab Fix dropdown list height after resizing the window (in case there is an item that used wordwrapping before but not after the resize or vice versa).
Differential Revision: https://code.wildfiregames.com/D692
Tested By: temple
Proofread by: Vladislav
Refs #3571

This was SVN commit r19845.
2017-06-29 23:39:12 +00:00
ca2390d70e JS lobby cleanup, fixes and lobby bot performance improvements:
Do not send a wasteful rating request if the same player is selected
again when someone joined the lobby, when changing the sorting order or
when clicking on the same user again
by moving the player-selection change test from updatePlayerList to
onPlayerListSelection.

That test should have been done here in 8f4daa9dd0 already and fixes
#3840 well enough.

This change also fixes an unintentional behavior of the code, where the
game the currently selected player is playing in would be selected if
someone else joined the lobby, even if a different game was selected
manually.
Furthermore it allows simplification of the code of 655ce95468 by
removing selectGameFromPlayername which did almost the same as
selectGameFromPlayername.

To still select the game the current player is playing in if the
selected player didn't change, subscribe to the (new) event that is
called when clicking on an item.

Differential Revision: https://code.wildfiregames.com/D688
Reviewed By: ffffffff (fpre)
This was SVN commit r19841.
2017-06-29 02:58:04 +00:00
be2b2faa77 Properly apply texture to the last quad of an overlay textured line. Reviewed by vladislavbelov.
Fix #4617.
Differential Revision: https://code.wildfiregames.com/D663
This was SVN commit r19833.
2017-06-26 13:04:21 +00:00
e7ab22286e Fix the replay menu for people with non-latin characters in their username.
Use OsPath instead of CStr and CStrW where possible,
wstring_from_utf8(OsPath.string8()) to pass printable strings to the
JSAPI,
OsString when opening a filestream and
off_t instead of int for filesizes.

Fixes #4320
Differential Revision: https://code.wildfiregames.com/D518
Reviewed By: Imarok
Tested By: Imarok on Windows, wraitii on OSX
Special thanks to Philip for advice and the lib/path.h fix in
47cc447322.

This was SVN commit r19824.
2017-06-25 14:54:00 +00:00
47cc447322 Fix OsPath string8 function on Unix to account for characters that aren't covered by ISO-8859-1,
thus allow proper printing of such paths.

Fixes #4647
Refs #4320 D518
Patch By: Philip
Tested By: Imarok on Windows, wraitii on OSX
This was SVN commit r19823.
2017-06-25 14:30:26 +00:00
e1b43137fe Fix incompatible value for WaterUgly warning on opening the options screen.
Reviewed by: vladislavbelov, Imarok. Patch by echotangoecho. Fixes:
#4230.
Differential Revision: https://code.wildfiregames.com/D89
This was SVN commit r19822.
2017-06-25 11:13:17 +00:00
abe5d9205a Remove useless file entry in replays list
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D668
This was SVN commit r19814.
2017-06-21 15:43:57 +00:00
ea250b3d25 Don't crash if there is a replay subdirectory without commands.txt following 80635665f7 / D39.
Differential Revision: https://code.wildfiregames.com/D667
Reviewed By: Imarok
This was SVN commit r19813.
2017-06-21 14:44:26 +00:00
6141c5c4fa Correct lobby chat timestamps.
Only historic messages were timestamped in C++ prior.
Other messages showed the timestamp when they were displayed in JS,
which is wrong in case of returning to the lobby from a game.

Differential Revision: https://code.wildfiregames.com/D514
Fixes #3832.
Reverts the revert of 1f34a004e5 in 572847ddd4.
Patch By: Josh
Tested By: Itms
This was SVN commit r19801.
2017-06-18 18:48:18 +00:00
d5caf97185 Fix Valgrind complaints in CRenderer by properly intializing some members values introduced in ab30e0d4fb. Refs #3922, #4492. Patch by Sandarac. Reviewed by vladislavbelov.
Differential Revision: https://code.wildfiregames.com/D536
This was SVN commit r19800.
2017-06-18 14:52:54 +00:00
cfd08bbf28 Cinema Path GUI hiding and silhouettes fixes.
Let the JS GUI take care of hiding the GUI and silhouettes and remove
the according hardcoding in the engine following 89aef0b6eb.
Thereby fix some bugs (like not having hid the GUI if there was a
message box or different page shown while playing a path) and
fix these two hotkeys broken by 5d49e6c456.

Differential Revision: https://code.wildfiregames.com/D631
Fixes #4633
Reviewed By: Vladislav
This was SVN commit r19797.
2017-06-17 14:17:30 +00:00
e6dafe9efc Fix a map exploration OOS on rejoin when starting with territory at the map boundaries.
6aeb5c64de forgot to add a LosIsOffWorld check in ExploreTerritories
(aka UpdateTerritoriesLos) and thus marked tiles outside of the world as
explored.
f5e60157bf transformed the bug into a non-simulation desynchronization,
causing rejoined players to see a different score,
  as they excluded off-world tiles when filling the cache in
ResetDerivedData upon rejoin.
4a0673e44e transformed the bug into an actual simulation OOS by
serializing that map exploration percentage based on that cache.

Also tiles at the map border in square maps are not rendered as
expected, so this commit hides refs #4267.

Differential Revision: https://code.wildfiregames.com/D630
Fixes #4598
Proofread by: Itms
Tested By: Imarok
This was SVN commit r19790.
2017-06-16 19:39:30 +00:00
bedb13ea28 Delete gui/common/functions_utility_error.js.
Move the one function in it that is globally called from the engine to
the other function that is called equally.

This was SVN commit r19781.
2017-06-15 22:44:24 +00:00
860b5bbfce Revert an unfortunate early break introduced in 2527aabd5d, patch by Sandarac.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D641
This was SVN commit r19777.
2017-06-15 17:45:16 +00:00
b94a54b18a Use direct gui.scale instead of reciprocal gui.scale
Patch by Dariost.

Differential Revision: https://code.wildfiregames.com/D328
This was SVN commit r19774.
2017-06-14 17:13:44 +00:00
74512ef01c Remove emptyinit.xml workaround file for atlas introduced in abaea508ac that silenced an engine warning stating that the GUI page doesn't provide a JS init function.
Still throw that error if the function exists but could not be called
with JS_CallFunction.

Differential Revision: https://code.wildfiregames.com/D620
This was SVN commit r19769.
2017-06-13 02:50:41 +00:00
bb3638a9b5 Always set the Seed property from autostarted games, because it is required and used to initialize the RNG of the simulation following 6eaf76d653.
Differential Revision: https://code.wildfiregames.com/D592
Refs #4127, #3965

This was SVN commit r19749.
2017-06-08 14:47:55 +00:00
b19612c31a Fix whitespace and three refs instead of copies in the glooxwrapper/StunClient code identified by leper in 61261d14fc.
This was SVN commit r19741.
2017-06-05 20:44:00 +00:00
2527aabd5d Fix hero selection rings becoming unsaturated when moving. Patch by Sandarac, refs 0a53c5e06a, #2627.
Differential Revision: https://code.wildfiregames.com/D563
This was SVN commit r19732.
2017-06-04 13:04:04 +00:00
51f62818f7 Fix all broken checks for the absent (random-mapgen+simulation) Seed property in the engine, refs #3965.
Hence display the originally intended useful warnings (instead of the
characterless JS "Script value conversion check failed" warning and
skipping the intended warnings).

This was SVN commit r19718.
2017-06-02 15:07:58 +00:00
61261d14fc STUN + XMPP ICE implementation.
Allows lobby players to host games without having to configure their
router.

Differential Revision: https://code.wildfiregames.com/D364
Fixes #2305
Patch By: fcxSanya.
StunClient based on code by SuperTuxKart, relicensed with approval of
the according authors hilnius, hiker, Auria, deveee, Flakebi, leper,
konstin and KroArtem.
Added rfc5245 (ejabberd) support, a GUI option, refactoring and segfault
fixes by myself.

Tested By: user1, Sandarac, Sestroretsk1714, Vladislav, Grugnas,
javiergodas
Partially Reviewed By: leper, Philip, echotangoecho
This was SVN commit r19703.
2017-06-01 06:33:52 +00:00
77c4e649af Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
Differential Revision: https://code.wildfiregames.com/D577
Patch By: Sandarac
This was SVN commit r19699.
2017-05-31 16:43:57 +00:00
a7c09a500d That what leper said. Refs 9ff7ec3465, 31d1536e52.
This was SVN commit r19688.
2017-05-29 02:56:34 +00:00
31d1536e52 Optionally allow late observers for buddies only.
Differential Revision: https://code.wildfiregames.com/D549
Fixes #4528
Reviewed By: fpre
This was SVN commit r19685.
2017-05-28 18:05:08 +00:00
d44a407fc4 That what mimo said.
This was SVN commit r19684.
2017-05-28 17:45:17 +00:00
80635665f7 Fix replay menu loading time by using a cache file
Reviewed by: elexis
Fixes #3433
Differential Revision: https://code.wildfiregames.com/D39
This was SVN commit r19674.
2017-05-27 20:17:57 +00:00
3d53614bce Add a script to lint the translations with Dennis.
Two of our printf calls are not compatible with python-format and will
be ignored until Dennis supports the corresponding formats. Also removed
meaningless enclosing characters that were wrongly considered HTML.

Reviewed By: leper
Differential Revision: https://code.wildfiregames.com/D214
This was SVN commit r19669.
2017-05-27 12:26:26 +00:00
9ff7ec3465 Scale the cursor according to the GUI scale (HiDPI support).
Differential Revision: https://code.wildfiregames.com/D320
Fixes #3875
Patch By: Dariost
Reviewed By: domdomegg
This was SVN commit r19667.
2017-05-27 09:24:04 +00:00
a789b5555d Update the xml validator tool to handle mods. Reviewed by leper.
Differential Revision: https://code.wildfiregames.com/D425
This was SVN commit r19660.
2017-05-26 12:43:58 +00:00
8680f79d48 Display the filename of the selected replay in the replay menu to ease sharing of replays.
Differential Revision: https://code.wildfiregames.com/D495
Reviewed By: Sandarac
This was SVN commit r19650.
2017-05-24 13:53:00 +00:00
a533fff883 Add a -autostart-nonvisual option. Patch by sacha_vrand. Fixes #4577.
This allows automated testing of AIs without any GUI or sound (similar
to non-visual replays).

Differential Revision: https://code.wildfiregames.com/D379
This was SVN commit r19645.
2017-05-23 19:26:33 +00:00
f0a008c821 Refactor NONCOPYABLE to remove unneeded semicolons. Remove visibility keywords that were hidden in the macro. Patch by echotangoecho.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D481
This was SVN commit r19626.
2017-05-21 13:11:07 +00:00
3d7784d2af Try to recognise unknown hotkey mappings using SDL2.
This improves our international keyboard until we completely rework the
hotkey system which seems to be quite legacy at this point.

Reviewed by Itms.
Differential Revision: https://code.wildfiregames.com/D303
This was SVN commit r19624.
2017-05-21 08:05:52 +00:00
aa025b514b Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho.
Differential Revision: https://code.wildfiregames.com/D211
This was SVN commit r19613.
2017-05-19 18:01:22 +00:00
7c88529b45 Call std::terminate() instead of throwing in a destructor.
We don't catch this specific exception, so no behavioural change, but we
do no longer violate the implicit noexcept for destructors in C++11.
(Fixes a GCC6 and VS2015 warning.)

Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D416
This was SVN commit r19612.
2017-05-19 17:48:43 +00:00
7a91d330d3 Add GetMicroseconds function to allow microsecond precise timing in the JS GUI.
Differential Revision: https://code.wildfiregames.com/D190
Reviewed By: Vladislav, echotangoecho
This was SVN commit r19603.
2017-05-17 22:10:09 +00:00
15e2b42525 New economic tutorial based on triggers, accessible from the "learn to play" button
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D194
This was SVN commit r19599.
2017-05-17 17:33:36 +00:00
90beda96f8 Fix atlas clicking following 8f36ca47a1 / D326 by adding the missing clicks property to the wxWidgets SDL event construction.
Differential Revision: https://code.wildfiregames.com/D452
Fixes #4557
Patch By: causative
This was SVN commit r19589.
2017-05-16 00:09:16 +00:00