/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPIO #define INCLUDED_MAPIO #include "lib/file/vfs/vfs_path.h" #include "lib/os_path.h" #include "lib/status.h" // Opens the given texture file and stores it in a one-dimensional u16 vector. Status LoadHeightmapImageVfs(const VfsPath& filepath, std::vector& heightmap); Status LoadHeightmapImageOs(const OsPath& filepath, std::vector& heightmap); class CMapIO { public: // Current file version given to saved maps. enum { FILE_VERSION = 7 }; // Supported file read version - file with version less than this will be rejected. enum { FILE_READ_VERSION = 7 }; #pragma pack(push, 1) // Description of a tile for I/O purposes. struct STileDesc { // Index into the texture array of first texture on tile. u16 m_Tex1Index; // Index into the texture array of second texture; (0xFFFF) if none. u16 m_Tex2Index; u32 m_Priority; }; #pragma pack(pop) }; #endif