/* CCheckBox by Gustav Larsson gee@pyro.nu */ #include "precompiled.h" #include "GUI.h" #include "CRadioButton.h" using namespace std; void CRadioButton::HandleMessage(const SGUIMessage &Message) { // Important IGUIButtonBehavior::HandleMessage(Message); IGUITextOwner::HandleMessage(Message); switch (Message.type) { case GUIM_PRESSED: { for (vector_pObjects::iterator it = GetParent()->ChildrenItBegin(); it != GetParent()->ChildrenItEnd(); ++it) { // Notice, if you use other objects within the parent object that has got // the setting "checked", it too will change. Hence NO OTHER OBJECTS THAN // RADIO BUTTONS SHOULD BE WITHIN IT! GUI::SetSetting((*it), "checked", false); } GUI::SetSetting(this, "checked", true); break; } default: break; } }