/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ScriptComponent.h" #include "scriptinterface/FunctionWrapper.h" #include "scriptinterface/JSON.h" #include "scriptinterface/ScriptInterface.h" #include "scriptinterface/Object.h" #include "simulation2/serialization/ISerializer.h" #include "simulation2/serialization/IDeserializer.h" CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance) : m_ScriptInterface(scriptInterface) { m_Instance.init(ScriptRequest(m_ScriptInterface).cx, instance); } void CComponentTypeScript::Init(const CParamNode& paramNode, entity_id_t ent) { ScriptRequest rq(m_ScriptInterface); Script::SetProperty(rq, m_Instance, "entity", (int)ent, true, false); Script::SetProperty(rq, m_Instance, "template", paramNode, true, false); ScriptFunction::CallVoid(rq, m_Instance, "Init"); } void CComponentTypeScript::Deinit() { ScriptRequest rq(m_ScriptInterface); ScriptFunction::CallVoid(rq, m_Instance, "Deinit"); } void CComponentTypeScript::HandleMessage(const CMessage& msg, bool global) { ScriptRequest rq(m_ScriptInterface); const char* name = global ? msg.GetScriptGlobalHandlerName() : msg.GetScriptHandlerName(); JS::RootedValue msgVal(rq.cx, msg.ToJSValCached(rq)); if (!ScriptFunction::CallVoid(rq, m_Instance, name, msgVal)) LOGERROR("Script message handler %s failed", name); } void CComponentTypeScript::Serialize(ISerializer& serialize) { ScriptRequest rq(m_ScriptInterface); try { serialize.ScriptVal("comp", &m_Instance); } catch(PSERROR_Serialize& err) { int ent = INVALID_ENTITY; Script::GetProperty(rq, m_Instance, "entity", ent); std::string name = "(error)"; Script::GetObjectClassName(rq, m_Instance, name); LOGERROR("Script component %s of entity %i failed to serialize: %s\nSerializing:\n%s", name, ent, err.what(), Script::ToString(rq, &m_Instance)); // Rethrow now that we added more details throw; } } void CComponentTypeScript::Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent) { ScriptRequest rq(m_ScriptInterface); Script::SetProperty(rq, m_Instance, "entity", (int)ent, true, false); Script::SetProperty(rq, m_Instance, "template", paramNode, true, false); deserialize.ScriptObjectAssign("comp", m_Instance); }