/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Compress.h" #include "lib/byte_order.h" #include "lib/external_libraries/zlib.h" void CompressZLib(const std::string& data, std::string& out, bool includeLengthHeader) { uLongf maxCompressedSize = compressBound(data.size()); uLongf destLen = maxCompressedSize; out.clear(); if (includeLengthHeader) { // Add a 4-byte uncompressed length header to the output out.resize(maxCompressedSize + 4); write_le32((void*)out.c_str(), data.size()); int zok = compress((Bytef*)out.c_str() + 4, &destLen, (const Bytef*)data.c_str(), data.size()); ENSURE(zok == Z_OK); out.resize(destLen + 4); } else { out.resize(maxCompressedSize); int zok = compress((Bytef*)out.c_str(), &destLen, (const Bytef*)data.c_str(), data.size()); ENSURE(zok == Z_OK); out.resize(destLen); } } void DecompressZLib(const std::string& data, std::string& out, bool includeLengthHeader) { ENSURE(includeLengthHeader); // otherwise we don't know how much to allocate out.clear(); out.resize(read_le32(data.c_str())); uLongf destLen = out.size(); int zok = uncompress((Bytef*)out.c_str(), &destLen, (const Bytef*)data.c_str() + 4, data.size() - 4); ENSURE(zok == Z_OK); ENSURE(destLen == out.size()); // TODO: better error reporting might be nice }