/* CConfigDB - Load, access and store configuration variables TDD : http://forums.wildfiregames.com/0ad/index.php?showtopic=1125 AUTHOR : Simon Brenner , OVERVIEW: */ #ifndef _ps_ConfigDB_H #define _ps_ConfigDB_H #include "Prometheus.h" #include "Parser.h" #include "CStr.h" #include "Singleton.h" enum EConfigNamespace { CFG_SYSTEM, CFG_MOD, CFG_USER, CFG_LAST }; typedef CParserValue CConfigValue; #define g_ConfigDB CConfigDB::GetSingleton() class CConfigDB: public Singleton { static std::map m_Map[]; static CStr m_ConfigFile[]; static bool m_UseVFS[]; public: // GetValue() // Attempt to find a config variable with the given name in the specified // namespace. // // Returns a pointer to the config value structure for the variable, or // NULL if such a variable could not be found CConfigValue *GetValue(EConfigNamespace ns, CStr name); // CreateValue() // Create a new config value in the specified namespace. If such a // variable already exists, the old value is returned and the effect is // exactly the same as that of GetValue() // // Returns a pointer to the value of the newly created config variable, or // that of the already existing config variable. CConfigValue *CreateValue(EConfigNamespace ns, CStr name); // SetConfigFile() // Set the path to the config file used to populate the specified namespace // Note that this function does not actually load the config file. Use // the Reload() method if you want to read the config file at the same time. // // 'path': The path to the config file. // VFS: relative to VFS root // non-VFS: relative to current working directory (binaries/data/) // 'useVFS': true if the path is a VFS path, false if it is a real path void SetConfigFile(EConfigNamespace ns, bool useVFS, CStr path); // Reload() // Reload the config file associated with the specified config namespace // (the last config file path set with SetConfigFile) // // Returns: // true: if the reload succeeded, // false: if the reload failed bool Reload(EConfigNamespace); // WriteFile() // Write the current state of the specified config namespace to the file // specified by 'path' // // This function can also void WriteFile(EConfigNamespace ns, bool useVFS, CStr path); }; #endif