/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_SAVEDGAME #define INCLUDED_JSI_SAVEDGAME #include "scriptinterface/ScriptInterface.h" namespace JSI_SavedGame { JS::Value GetSavedGames(ScriptInterface::CmptPrivate* pCmptPrivate); bool DeleteSavedGame(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& name); void SaveGame(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& filename, const std::wstring& description, JS::HandleValue GUIMetadata); void SaveGamePrefix(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& prefix, const std::wstring& description, JS::HandleValue GUIMetadata); void QuickSave(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue GUIMetadata); void QuickLoad(ScriptInterface::CmptPrivate* pCmptPrivate); JS::Value StartSavedGame(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& name); void RegisterScriptFunctions(const ScriptInterface& scriptInterface); } #endif // INCLUDED_JSI_SAVEDGAME