/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADING #define INCLUDED_THREADING #include "ThreadUtil.h" #if OS_WIN #include "lib/sysdep/os/win/wseh.h" #endif namespace Threading { /** * Wrap a function to handle exceptions. * This currently deals with Windows Structured Exception Handling (see wseh.cpp) */ template struct HandleExceptionsBase {}; template struct HandleExceptions : public HandleExceptionsBase {}; template struct HandleExceptionsBase { static void Wrapper(Types... args) { #if OS_WIN __try { functionPtr(args...); } __except(wseh_ExceptionFilter(GetExceptionInformation())) { // Nothing particular to do. } #else functionPtr(args...); #endif } }; } #endif // INCLUDED_THREADING