/** * ========================================================================= * File : module_init.cpp * Project : 0 A.D. * Description : helpers for module initialization/shutdown. * ========================================================================= */ // license: GPL; see lib/license.txt #include "precompiled.h" #include "module_init.h" #include "lib/sysdep/cpu.h" // cpu_CAS, cpu_AtomicAdd // notes: // - value must be 0 to allow users to just define uninitialized static // variables (they don't have access to our MODULE_* symbols) // - unlike expected in-game operation, the self-tests require repeated // sequences of init/shutdown pairs. we therefore allow this in general // (resetting back to MODULE_UNINITIALIZED after shutdown) because // there's no real disadvantage other than loss of strictness. static const ModuleInitState MODULE_UNINITIALIZED = 0u; // (1..N = reference count) static const ModuleInitState MODULE_ERROR = ~(uintptr_t)1u; bool ModuleShouldInitialize(volatile ModuleInitState* pInitState) { // currently uninitialized, so give the green light. if(cpu_CAS(pInitState, MODULE_UNINITIALIZED, 1)) return true; // increment reference count - unless already in a final state. retry: ModuleInitState latchedInitState = *pInitState; if(latchedInitState == MODULE_ERROR) return false; if(!cpu_CAS(pInitState, latchedInitState, latchedInitState+1)) goto retry; return false; } bool ModuleShouldShutdown(volatile ModuleInitState* pInitState) { // decrement reference count - unless already in a final state. retry: ModuleInitState latchedInitState = *pInitState; if(latchedInitState == MODULE_UNINITIALIZED || latchedInitState == MODULE_ERROR) return false; if(!cpu_CAS(pInitState, latchedInitState, latchedInitState-1)) goto retry; // refcount reached zero => allow shutdown. if(latchedInitState-1 == MODULE_UNINITIALIZED) return true; return false; } void ModuleSetError(volatile ModuleInitState* pInitState) { *pInitState = MODULE_ERROR; } bool ModuleIsError(volatile ModuleInitState* pInitState) { return (*pInitState == MODULE_ERROR); }