/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_Simulation.h" #include "graphics/GameView.h" #include "ps/Game.h" #include "ps/GameSetup/Config.h" #include "ps/Pyrogenesis.h" #include "scriptinterface/ScriptInterface.h" #include "simulation2/Simulation2.h" #include "simulation2/system/Entity.h" #include "simulation2/components/ICmpAIManager.h" #include "simulation2/components/ICmpCommandQueue.h" #include "simulation2/components/ICmpGuiInterface.h" #include "simulation2/components/ICmpSelectable.h" #include "simulation2/helpers/Selection.h" #include JS::Value JSI_Simulation::GetInitAttributes(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_Game) return JS::UndefinedValue(); JSContext* cx = g_Game->GetSimulation2()->GetScriptInterface().GetContext(); JSAutoRequest rq(cx); JS::RootedValue initAttribs(cx); g_Game->GetSimulation2()->GetInitAttributes(&initAttribs); return pCxPrivate->pScriptInterface->CloneValueFromOtherContext( g_Game->GetSimulation2()->GetScriptInterface(), initAttribs); } JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data) { if (!g_Game) return JS::UndefinedValue(); CSimulation2* sim = g_Game->GetSimulation2(); ENSURE(sim); CmpPtr cmpGuiInterface(*sim, SYSTEM_ENTITY); if (!cmpGuiInterface) return JS::UndefinedValue(); JSContext* cxSim = sim->GetScriptInterface().GetContext(); JSAutoRequest rqSim(cxSim); JS::RootedValue arg(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), data)); JS::RootedValue ret(cxSim); cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret); return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(sim->GetScriptInterface(), ret); } void JSI_Simulation::PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd) { if (!g_Game) return; CSimulation2* sim = g_Game->GetSimulation2(); ENSURE(sim); CmpPtr cmpCommandQueue(*sim, SYSTEM_ENTITY); if (!cmpCommandQueue) return; JSContext* cxSim = sim->GetScriptInterface().GetContext(); JSAutoRequest rqSim(cxSim); JS::RootedValue cmd2(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), cmd)); cmpCommandQueue->PostNetworkCommand(cmd2); } void JSI_Simulation::DumpSimState(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { OsPath path = psLogDir()/"sim_dump.txt"; std::ofstream file (OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc); g_Game->GetSimulation2()->DumpDebugState(file); } entity_id_t JSI_Simulation::PickEntityAtPoint(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x, int y) { return EntitySelection::PickEntityAtPoint(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x, y, g_Game->GetViewedPlayerID(), false); } std::vector JSI_Simulation::PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x0, int y0, int x1, int y1, int player) { return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false); } std::vector JSI_Simulation::PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int player) { return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, player, false); } std::vector JSI_Simulation::PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { return EntitySelection::PickNonGaiaEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, false); } std::vector JSI_Simulation::GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CxPrivate* pCxPrivate) { struct StaticObstructionFilter { bool operator()(IComponent* cmp) { ICmpObstruction* cmpObstruction = static_cast(cmp); return cmpObstruction->GetObstructionType() == ICmpObstruction::STATIC; } }; return EntitySelection::GetEntitiesWithComponentInRect(*g_Game->GetSimulation2(), IID_Obstruction, *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres); } std::vector JSI_Simulation::PickSimilarPlayerEntities(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations) { return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetViewedPlayerID(), includeOffScreen, matchRank, false, allowFoundations); } JS::Value JSI_Simulation::GetAIs(ScriptInterface::CxPrivate* pCxPrivate) { return ICmpAIManager::GetAIs(*(pCxPrivate->pScriptInterface)); } void JSI_Simulation::SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled) { ICmpSelectable::ms_EnableDebugOverlays = enabled; } void JSI_Simulation::RegisterScriptFunctions(const ScriptInterface& scriptInterface) { scriptInterface.RegisterFunction("GetInitAttributes"); scriptInterface.RegisterFunction("GuiInterfaceCall"); scriptInterface.RegisterFunction("PostNetworkCommand"); scriptInterface.RegisterFunction("DumpSimState"); scriptInterface.RegisterFunction("GetAIs"); scriptInterface.RegisterFunction("PickEntityAtPoint"); scriptInterface.RegisterFunction, int, int, int, int, int, &PickPlayerEntitiesInRect>("PickPlayerEntitiesInRect"); scriptInterface.RegisterFunction, int, &PickPlayerEntitiesOnScreen>("PickPlayerEntitiesOnScreen"); scriptInterface.RegisterFunction, &PickNonGaiaEntitiesOnScreen>("PickNonGaiaEntitiesOnScreen"); scriptInterface.RegisterFunction, &GetEntitiesWithStaticObstructionOnScreen>("GetEntitiesWithStaticObstructionOnScreen"); scriptInterface.RegisterFunction, std::string, bool, bool, bool, &PickSimilarPlayerEntities>("PickSimilarPlayerEntities"); scriptInterface.RegisterFunction("SetBoundingBoxDebugOverlay"); }