#ifndef GUITooltip_H #define GUITooltip_H class IGUIObject; class CGUI; class CStr; #include "Overlay.h" class GUITooltip { public: GUITooltip(); void Update(IGUIObject* Nearest, CPos MousePos, CGUI* GUI); private: int m_State; IGUIObject* m_PreviousObject; CStr m_PreviousTooltipName; CPos m_PreviousMousePos; double m_Time; }; #endif // GUITooltip_H