/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATHUTIL #define INCLUDED_MATHUTIL #define DEGTORAD(a) ((a) * ((float)M_PI/180.0f)) #define RADTODEG(a) ((a) * (180.0f/(float)M_PI)) #define SQR(x) ((x) * (x)) template inline T Interpolate(const T& a, const T& b, float t) { return a + (b - a) * t; } template inline T Clamp(T value, T min, T max) { if (value <= min) return min; else if (value >= max) return max; return value; } template inline T SmoothStep(T edge0, T edge1, T value) { value = Clamp((value - edge0) / (edge1 - edge0), 0, 1); return value * value * (3 - 2 * value); } template inline T Sign(const T value) { if (value > T(0)) return T(1); if (value < T(0)) return T(-1); return T(0); } #endif // INCLUDED_MATHUTIL