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2008-07-12 07:22:11 +00:00
binaries - Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake. 2008-07-12 07:22:11 +00:00
build Fixed Linux build more 2008-07-01 21:43:08 +00:00
docs # Engine overview doc started. 2007-10-20 18:30:32 +00:00
source Minor fixes for OSX: stub for debug_set_thread_name, changed name for os_cpu_CallByEachCPU and changed header path for os-sysdeps 2008-07-06 19:52:55 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00