..
AlphaMapCalculator.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
BlendShapes.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
ModelRData.cpp
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
2005-01-27 02:52:26 +00:00
ModelRData.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
PatchRData.cpp
Fixed invalid GL commands (as complained about by 82845G drivers)
2005-01-02 00:26:48 +00:00
PatchRData.h
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
PlayerRenderer.cpp
Player models now render shadows.
2005-01-30 06:27:07 +00:00
PlayerRenderer.h
Player models now render shadows.
2005-01-30 06:27:07 +00:00
Renderer.cpp
Player models now render shadows.
2005-01-30 06:27:07 +00:00
Renderer.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
SHCoeffs.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
SHCoeffs.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
TransparencyRenderer.cpp
Alternative player-colour rendering, which probably works with lights
2005-01-23 22:02:36 +00:00
TransparencyRenderer.h
Minor changes.
2004-10-06 18:44:47 +00:00
VertexBuffer.cpp
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
VertexBuffer.h
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
2004-09-19 11:38:54 +00:00
VertexBufferManager.cpp
A few log categories
2004-08-15 20:57:31 +00:00
VertexBufferManager.h
added dtor to eliminate vertexbuffer mem leak
2004-06-14 16:00:14 +00:00