1
0
forked from 0ad/0ad
0ad/source
2006-06-05 21:02:29 +00:00
..
graphics Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
gui # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
i18n Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
lib # housekeeping 2006-06-04 22:27:40 +00:00
maths # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
pch Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ps # housekeeping 2006-06-04 22:27:40 +00:00
renderer Updated water parameters for Jason's new water textures. 2006-06-05 21:02:29 +00:00
scripting # housekeeping 2006-06-04 22:27:40 +00:00
simulation # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
sound # housekeeping 2006-06-04 22:27:40 +00:00
tools Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout. 2006-06-03 05:08:32 +00:00
main.cpp # housekeeping 2006-06-04 22:27:40 +00:00