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forked from 0ad/0ad
0ad/source/gui/CImage.cpp
janwas 4027a8f11b dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
Long iterator type names are better expressed via typedefs, anyway :)
(or 'auto' keyword of upcoming C++09)

This was SVN commit r6226.
2008-07-13 21:22:03 +00:00

41 lines
796 B
C++

/*
CImage
*/
#include "precompiled.h"
#include "GUI.h"
#include "CImage.h"
#include "lib/ogl.h"
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
CImage::CImage()
{
AddSetting(GUIST_CGUISpriteInstance, "sprite");
AddSetting(GUIST_int, "cell_id");
AddSetting(GUIST_CStr, "tooltip");
AddSetting(GUIST_CStr, "tooltip_style");
}
CImage::~CImage()
{
}
void CImage::Draw()
{
if (GetGUI())
{
float bz = GetBufferedZ();
CGUISpriteInstance *sprite;
int cell_id;
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
GUI<int>::GetSetting(this, "cell_id", cell_id);
GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize);
}
}