Ykkrosh
dfb10c8209
Don't flush network queue after every message. Desingletonify CGameAttributes to allow testing. Make network server/client basically testable. Add very basic tests for network server/client. Fix FsmActionCtx memory leak. Split CNetHost into a separate file. Convert CNetHost, CNetSession to a more conventional coding style. Delete CNetLogger, since it's a lot of complexity and is barely used and is redundant with CLogger. Other minor simplifications. This was SVN commit r7623.
108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef NETSESSION_H
|
|
#define NETSESSION_H
|
|
|
|
#include "fsm.h"
|
|
#include "scripting/ScriptableObject.h"
|
|
|
|
class CPlayerSlot;
|
|
class CNetHost;
|
|
class CNetSession;
|
|
typedef struct _ENetPeer ENetPeer;
|
|
|
|
struct FsmActionCtx
|
|
{
|
|
CNetHost* pHost;
|
|
CNetSession* pSession;
|
|
};
|
|
|
|
/**
|
|
* CNetSession is a wrapper class around the ENet peer concept
|
|
* which represents a peer from a network connection. A
|
|
* network session is spawned by CNetServer each time a
|
|
* client connects and destroyed when it disconnects. When a
|
|
* new message is received from a client, its representing
|
|
* session object's message handler is called for processing
|
|
* that message.
|
|
* CNetSession is also a state machine. All client requests
|
|
* are delegated to the current state. The current
|
|
* CNetSessionState object's methods will change the current
|
|
* state as appropriate.
|
|
*/
|
|
|
|
class CNetSession : public CFsm,
|
|
public CJSObject<CNetSession>
|
|
{
|
|
NONCOPYABLE(CNetSession);
|
|
|
|
friend class CNetHost;
|
|
|
|
public:
|
|
|
|
virtual ~CNetSession();
|
|
|
|
/**
|
|
* Retrieves the name of the session
|
|
*
|
|
* @return Session name
|
|
*/
|
|
const CStrW& GetName() const { return m_Name; }
|
|
|
|
/**
|
|
* Set the new name for the session
|
|
*
|
|
* @param name The session new name
|
|
*/
|
|
void SetName(const CStr& name);
|
|
|
|
/**
|
|
* Retrieves the ID of the session
|
|
*
|
|
* @return Session ID
|
|
*/
|
|
uint GetID() const { return m_ID; }
|
|
|
|
/**
|
|
* Set the ID for this session
|
|
*
|
|
* @param New session ID
|
|
*/
|
|
void SetID(uint ID);
|
|
|
|
FsmActionCtx* GetFsmActionCtx() { return &m_FsmActionCtx; }
|
|
|
|
void SetPlayerSlot(CPlayerSlot* pPlayerSlot);
|
|
CPlayerSlot* GetPlayerSlot() { return m_PlayerSlot; }
|
|
static void ScriptingInit();
|
|
|
|
private:
|
|
|
|
// Only the hosts can create sessions
|
|
CNetSession(CNetHost* pHost, ENetPeer* pPeer);
|
|
|
|
CNetHost* m_Host; // The associated local host
|
|
ENetPeer* m_Peer; // Represents the peer host
|
|
uint m_ID; // Session ID
|
|
CStrW m_Name; // Session name
|
|
CPlayerSlot* m_PlayerSlot;
|
|
FsmActionCtx m_FsmActionCtx;
|
|
};
|
|
|
|
#endif // NETSESSION_H
|