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Matei 77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
..
graphics More header-file rejigging. 2006-06-09 18:32:00 +00:00
gui Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
i18n rename i18n's tests subdirectory tests2, so that it doesn't get confused as a self-test directory 2006-06-07 03:01:25 +00:00
lib bugfix: base32 now 0-terminates output string 2006-06-08 21:47:06 +00:00
maths # boatload of fixes to get self-tests to compile+mostly run 2006-06-08 19:03:43 +00:00
pch More header-file rejigging. 2006-06-09 18:32:00 +00:00
ps # Various gameplay updates. 2006-06-10 03:05:16 +00:00
renderer Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
scripting # Various gameplay updates. 2006-06-10 03:05:16 +00:00
simulation # Various gameplay updates. 2006-06-10 03:05:16 +00:00
sound # housekeeping 2006-06-04 22:27:40 +00:00
tools Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
main.cpp # housekeeping 2006-06-08 21:27:03 +00:00